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Slayer

Slayer-icon

Also known as Slay
Players with
99
510
as of 15 September 2014 - update
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For this skill's related training article, see Slayer training.

Slayer

Slayer is a skill that allows players to kill monsters which are otherwise immune to damage. Slayer experience is awarded upon killing a monster and is similar to its number of hitpoints. Combat experience is also given at its standard rate, so many players primarily train combat by completing Slayer tasks. The skill is an exclusive means for many powerful items to enter the game.

As of December 12th, 2013, players can earn Slayer points by completing assigned tasks.

Introduction Edit

To receive a Slayer task, players must visit one of six Slayer masters throughout RuneScape. All but the first Slayer master have a Combat level requirement, and only the final Slayer master also has a Slayer level requirement. The tasks assigned are generally appropriate for the Combat level of the player, assuming he or she uses the highest level master available. Players may be assigned a task which requires the use of Slayer-specific items to deal damage or a killing hit; in addition, some monsters require the player to use special armour to prevent stat reduction. Other assignable monsters are those which do not require a minimum Slayer level or materials to kill, and are otherwise normal monsters.

All slayer masters sell the same batch of slayer equipment which is necessary to kill certain slayer monsters. When you get your task, you can ask the master for advice on killing the assigned monsters, they will tell you if special equipment is required. If there is no equipment necessary they will give you some other tip such as: this monster is weak to poison/magic. However, it is agreed by many slayers that asking for information isn't very useful.

One of the things the masters sell is an enchanted gem, once you start training (this involves some begging from your chosen master) you get one for free, afterwards you buy them for 1 coin each. These allow you to contact your slayer master, ask for tips, ask who the master is and where they are located, and most importantly see how many monsters you still have to kill. The gems cannot be used to get a new assignment, for that you must see a master in person. An alternative to the gem is a worn bracelet of combat, which will update the player every 10 kills.

Players who have unlocked the Lunar Spells can also use the spell NPC Contact in order to receive a new assignment from a slayer master of their choosing. The slayer gems automatically put you through to the slayer master who will be best for training you, this may not be the one who gave you the assignment. It is advised to use the master the slayer gems contact you to.

The masters vary in the level of difficulty of their assignments, two of them require certain combat levels before you may get assignments from them. If you go to a slayer master that is too hard for you, the master in Burthorpe may consider giving you an easier assignment if you talk to him. However, this only works if the assignment is something that he doesn't assign. For example, if Duradel assigns you Desert lizards, then the Burthorpe slayer master cannot change your task, as he too assigns Desert Lizards. All slayer masters can assign the same monsters as the masters below them, however as their difficulty increases there is a substantially higher chance of getting a more difficult monster. The masters are shown on the map with a yellow skull Slayer master icon icon.

Note: Skipping assignments through Turael is not a recommended choice anymore, as it's better to gain slayer points from doing tasks in a row and spending it on blocking or skipping your current task without breaking your task streak, as slayer points also allow you to buy useful items and perks.

Slayer masters Edit

A handful of slayer masters dot the map; each master gives assignments oriented towards a general range of combat levels.

Turael Edit

Turael location

The location of Turael.

Southeast Burthorpe - Games Necklace teleport or Hot-air balloon

Requires: Combat level 3

His assignments are simple, small, and easy to find. These assignments are excellent for the slayer with a low combat level such as 3, but his assignments yield such low experience that most players will find him unsatisfactory. However, Turael is willing to replace an assignment given by another slayer master if the task wouldn't normally be given by him (for example he won't give another task instead of killing crawling hands). This ability results in more players using his services than normally would.

MazchnaEdit

Mazchna location

The location of Mazchna.

Northeast Canifis on the bridge - Ectophial, fairy ring CKS or Kharyll Teleport (can be via house)
Requires: Combat level 20

Mazchna gives fairly easy assignments too, but sometimes he may give a very small amount of more difficult monsters. Mazchna also has the habit of giving assignments which can be completed very close to him, making it convenient to get new assignments once completed. He requires a combat level of 20 and Priest in Peril complete.

Vannaka Edit

Vannaka
Vannaka location

The location of Vannaka.

Edgeville dungeon, east of the Wilderness gate - Padewwa Teleport or Amulet of Glory

Requires: Combat level 40

Vannaka is one of the most popular slayer masters. His assignments are usually suitable for slayers with medium and even high combat skills with a starting combat level of 40 for him to assign you a task. He can also be found on tutorial island where he teaches players how to use melee and ranged combat. He is the only slayer master to assign Terror Dogs.

Chaeldar Edit

Chaeldar location

The location of Chaeldar.

Zanaris fairy queen's court - fairy ring hub
Requires: Combat level 70

Chaeldar will only give assignments to players over a combat level of 70. She gives out the third toughest slayer assignments in the game. It is recommended that a person over a combat level of 70 should use Chaeldar as their slayer master.

She is infamous for sometimes handing out annoying tasks, such as Turoths and Kurasks, which many players choose to skip.


Nieve Edit

Nieve location

The location of Nieve.

Nieve
Tree Gnome Stronghold, near the magic trees and the Southern bank.

Requires: Combat level 85 Her task list is based roughly on the assignments offered by Sumona in Runescape 3. You need a combat level of 85 to get a task from her, otherwise she will refuse to give you a task.


Duradel Edit

Duradel location

The location of Duradel.

Shilo Village, top floor of the fishing store - fairy ring CKR, gnome glider, karamja gloves 3 or wheelbarrow cart

Requires: Combat level 100 & Slayer level 50  Duradel is the most difficult slayer master. He refuses to give assignments to players until they have 100 Combat and 50 Slayer. His assignments are generally high-levelled demons, dragons, and slayer monsters such as abyssal demons.

Slayer equipment Edit

Main article: Slayer equipment
Slayer equipment
Item Buy Sell
Enchanted gem 1 Can't sell
Mirror shield 5000 3000
Leaf-bladed spear 31,000Can't sell
Broad arrows 60 Can't sell
Bag of salt 10
Rock hammer 500
Facemask 200
Earmuffs 200 120
Nose peg 200120
Slayer's staff 21,000
Spiny helmet 650
Fishing explosive 60
Ice cooler 1
Slayer gloves 200Can't sell
Unlit bug lantern 13078
Insulated boots 200120
Fungicide spray 300
Fungicide 10
Witchwood icon 900
Slayer bell 150

Slayer monsters Edit

Slayer-exclusive monsters Edit

Some monsters can ONLY be killed once players have reached a certain level in Slayer. Not all of them require special equipment.

Different Slayer Monsters:
Slayer LevelMonster NameCombat Level(s)HP/Slayer ExpSlayer EquipmentValuable DropsLocation
5Crawling hand8/1216/19NoneVarious Canifis glovesCanifis Slayer Tower
7Cave Bug65NoneVarious herblore dropsLumbridge Swamp Caves
10Cave Crawler2322NoneBronze bootsFremennik Slayer Caves (Slayer Dungeon)
15Banshee2322EarmuffsBlack/red Mystic gloves, various herbs, noted pure essenceCanifis Slayer Tower
17Cave Slime2325NoneIron bootsLumbridge Swamp Caves
20Rockslug2927Bag of saltWhite/gold Mystic glovesFremennik Slayer Caves (Slayer Dungeon) and Lumbridge Swamp Caves
22Desert Lizards12/24/4215/25/40Ice coolerWhite/gold Mystic glovesSouth of the Uzer and east across the river from Pollnivneach
25Cockatrice3737Mirror shieldWhite/gold Mystic bootsFremennik Slayer Dungeon
30Pyrefiend4345NoneSteel bootsFremennik Slayer Dungeon
32Mogre6048Fishing ExplosiveMudskipper flippers/hatMudskipper Point
33Harpie bug swarm4625Bug lantern -Northern most beach of Karamja
35Wall beast49105Spiny helmetWhite/gold Mystic hatLumbridge Swamp Caves
37Killerwatt5551Insulated boots Fire battle-staffs (value of 17,000 gp)Killerwatt plane
39Molanisk5152Slayer bellMole clawsDorgesh-Kaan South Dungeon
40Basilisk6175Mirror shieldWhite/gold Mystic hatFremennik Slayer Dungeon
40Terror dog100/10185/89NoneGranite helmetTarn's Lair
42Fever spider4940Slayer glovesKwuarm herbsBraindeath Island, in the basement of the Pirates' Brewery
45Infernal mage6860NoneBlack/red Mystic boots and hatsCanifis Slayer Tower
47Brine rat7050NoneBrine sabreBrine Rat Cavern
50Bloodveld76120NoneBlack bootsCanifis Slayer Tower
52Jelly7875NoneMithril bootsFremennik Slayer Dungeon
55Turoth83/85/87/8976/77/79/81Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed swordWhite/gold Mystic robe bottomFremennik Slayer Dungeon
57Mutated zygomite74/86??/75Fungicide spray -Zanaris
58Cave horror8055Witchwood iconBlack maskMos Le'Harmless Caves
60Aberrant spectre9690NosepegBlack/red Mystic robe bottomCanifis Slayer Tower
63Spiritual ranger122/118/115/127106None -God Wars Dungeon
65Dust devil93105FacemaskDragon chainbody (very rare)Smoke Dungeon west of Pollnivneach
68Spiritual warrior125/115/134/12398-134None -

God Wars Dungeon

70Kurask10697Leaf-bladed spear

/Broad arrows/Slayer staff/Leaf-bladed sword||White/gold Mystic robe top||Fremennik Slayer Dungeon

72Skeletal Wyvern140210Elemental shield or Dragonfire shieldGranite platelegs, Draconic VisageAsgarnian Ice Caves
75Gargoyle111105Rock hammerBlack/red Mystic robe top, Adamant boots, Granite maulCanifis Slayer Tower
80Nechryael115105NoneRune bootsCanifis Slayer Tower
83Spiritual mage120/121/12385/75/106/86NoneDragon bootsGod Wars Dungeon
85Abyssal demon124150NoneAbyssal whipCanifis Slayer Tower
87Cave kraken127125NoneTrident of the seasStronghold Slayer Cave
87Kraken boss291255NoneTrident of the seas (full), Kraken tentacleStronghold Slayer Cave
90Dark beast180220NoneDark bow

Mourner Tunnels

93Smoke Devil160185NoneOccult Necklace, Dragon chain

Stronghold Slayer Cave

Where to slay monsters for best results Edit

MonsterSlayer levelLocationEssential item(s)Slayer master(s)
Aberrant spectres 60 Slayer Tower Nose peg/Slayer helm (must-have)        Salve Amulet (optional, gives +20% Attack and Strength vs. the undead) 3, 4, 6
Abyssal demons 85 Slayer Tower, Abyssal Area Good gear and weapon. Rune armour and a Dragon scimitar 6
Ankous 1 4th level of Stronghold of Security Salve amulet is helpful, but not required. 3
Banshees 15 Slayer Tower Earmuffs/Slayer helmet , Salve amulet 1, 2, 3, 4
Basilisks 40 Fremennik Slayer Dungeon Mirror shield 3, 4
Bats 1 Keep Le Faye, Silvarea, Morytania None 1, 2
Bears 1 Near Ardougne mines, low-to-mid-level Wilderness (Watch for PK'ers!) None 1, 2
Birds 1 Lumbridge or Falador chicken coops, Undead farm None 1
Black demons 1 Taverley Dungeon, Edgeville dungeon, Brimhaven Dungeon, Nightmare Zone Good gear and/or Protect from Melee with a Dwarf Multicannon and several prayer potions, Darklight, Holy water 6
Black dragons 1 Taverley Dungeon, Lava Maze, Evil Chicken's Lair Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!) or Ranged weapon 6
Bloodvelds 50 Slayer Tower Dragonhide armour and a decent weapon 3, 4, 6
Blue dragons 1 Taverley Dungeon, Ogre Enclave, Heroes' Guild Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!) or Ranged weapon 4
Brine rats 47 Brine Rat Cavern None 3, 4
Bronze dragons 1 Brimhaven Dungeon Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!), or Fire Bolt or better 4
Catablepon 1 3rd level of Stronghold of Security None 2
Cave bugs 7 Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon None 1
Cave krakens 87 Stronghold Slayer Cave Magic weapon preferred, as Ranged hits are heavily reduced. Melee weapons cannot be used as they surface above water. 6
Cave crawlers 10 Fremennik Slayer Dungeon, Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Antipoison, Slash attacks or Bone weapons 2, 4
Cave horrors 58 Mos Le'Harmless Caves Witchwood icon, Light source 4
Cave slimes 17 Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Antipoison 1, 2, 3
Cockatrices 25 Fremennik Slayer Dungeon Mirror shield 2, 3
Cows 1 Crafting Guild, Lumbridge, Falador or Undead farms None 1
Crawling Hands 5 Slayer Tower Salve amulet (optional) 1, 2, 4
Crocodiles 1 Near Elid, southern shore of Kharidian Desert None 3
Cyclopes 1 2nd floor of Warriors' Guild, Ardougne Zoo None 2
Dagannoths 1 Lighthouse, Waterbirth Island Cannon (optional to drastically speed up kills) 4, 5
Dark beasts 90 Temple of Light dungeon Good armour and weapon 6
Desert Lizards 22 Kharidian Desert Ice cooler 1, 2
Dogs 1 Ardougne, McGrubor's Wood, Black Arm Gang hideout in Brimhaven, Brimhaven Dungeon None 1, 2
Dust devils 65 Smoke Dungeon Face mask 3, 4, 6
Dwarfs 1 Ice Mountain, Mining Guild, Keldagrim, Dwarven Mine, beneath White Wolf Mountain (the underground path unlocked after doing Fishing Contest), south of Yanille None 1
Earth Warriors 1 Edgeville dungeon None 3
Elves 1 Lletya, Elf Camp None 4
Fever Spiders 42 Braindeath Island (brewery basement) Slayer gloves 4
Fire giants 1 Brimhaven Dungeon, Deep Wilderness Dungeon, Smoke Dungeon, Waterfall Dungeon None 4, 6
Flesh Crawlers 1 2nd level of Stronghold of Security None 2
Gargoyles 75 Slayer Tower Rock hammer 4, 6
Ghosts 1 Varrock Sewers, Draynor Manor, Melzar's Maze, 4th level of Stronghold of Security, Taverley Dungeon, West Ardougne (graveyard), Scorpius Shrine, Lair of Tarn Razorlor (dungeon), Death Altar, Haunted Mine, Forgotten Cemetery Salve amulet 1, 2
Ghouls 1 West of Canifis None 2, 3
Goblins 1 Goblin Village, Port Sarim, around the Digsite, 1st level of Stronghold of Security, Underground Pass, Goblin Cave, Coal Trucks, inside holes in Myreque Hideout in Mort Myre, the cave near Observatory, Coal Trucks, east of Gunnarsgrunn None 1
Goraks 1 Fairy ring code DIR None 6
Greater demons 1 Entrana Dungeon, Brimhaven Dungeon, Ogre Enclave, Demonic ruins, center Lava Maze dungeon None 5
Green dragons 1 North of Goblin Village in level 13 Wilderness, between the Ruins and Graveyard of Shadows in level 24 Wilderness, west of the Bone Yard, between the Lava Maze and Hobgoblin Mine Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!) or Ranged weapon 3
Harpie Bug Swarms 33 East of Jogre Dungeon in Karamja Bug lantern 3, 4
Hellhounds 1 Taverley Dungeon, east of the Deserted Keep, Witchaven Shrine Dungeon None 5, 6
Hill Giants 1 Edgeville dungeon, Gnome Stronghold, north of the Observatory, Taverley Dungeon, Tree Gnome Village, northeast of Chaos Temple in Wilderness, Lava Maze, Deep Wilderness Dungeon None 2, 3
Hobgoblins 1 Asgarnian Ice Dungeon, Crandor, Hobgoblin Peninsula near Crafting Guild, Edgeville dungeon, near Karamja Hunter area, north of Outpost, north of Rellekka, Gnome Village Dungeon, Waterbirth Island, Hobgoblin Mine, Witchaven Dungeon None 2
Icefiends 1 Ice Mountain None 1
Ice giants 1 Asgarnian Ice Caves, Frozen Waste Plateau, White Wolf Mountain None 3
Ice warriors 1 White Wolf Mountain, Frozen Waste Plateau, Asgarnian Ice Caves None 2, 3
Infernal Mages 45 Slayer tower Ranged armour 2, 3, 4
Iron dragons 1 Brimhaven Dungeon Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!), or Fire Bolt or better 4, 5, 6
Jellies 52 Fremennik Slayer Dungeon Magic-resistant armour 3, 4, 6
Jungle horrors 1 Mos Le'Harmless None 3, 4, 6
Kalphites 1 Kalphite Lair Keris dagger 2, 4, 6
Killerwatts 37 Killerwatt plane Insulated boots, non-metallic armour 3
Kurasks 70 Fremennik Slayer Dungeon Leaf-bladed sword, Leaf-bladed spear, Magic Dart spell 4, 5, 6
Lesser demons 1 Wizards' Tower, Crandor and Karamja Dungeon, Melzar's Maze, near Demonic Ruins, Lava Maze None 3, 4
Mithril dragons 1 Ancient Cavern Anti-dragon shield, Dragonfire shield or Antifire potion, Barrows equipment and a good Stab (Abyssal whip or Dragon scimitar works too!) 6
Minotaurs 1 1st level of Stronghold of Security None 1
Mogres 32 Mudskipper Point Fishing Explosives 2, 3
Molanisks 39 Dorgesh-Kaan South Dungeon Slayer bell 3
Monkeys 1 Ape Atoll, Karamja, Mos Le'Harmless, Ardougne Zoo None 1
Moss giants 1 Brimhaven Dungeon, Crandor Isle, west of Fishing Guild, Moss Giant Island, Wilderness, Varrock Sewers, Pirates' Cove, Glarial's Tomb None 3
Nechryaels 80 Slayer Tower None 6
Ogres 1 Gu'Tanoth, west of Yanille, south of Castle Wars, south of Gu'Tanoth, Toban's Island, Chaos Druid Tower dungeon, Clock Tower basement, Witchaven dungeon, Underground Pass (dungeon), Combat Training Camp via completing Biohazard None 3
Otherworldly Beings 1 Zanaris None 3
Pyrefiends 30 Fremennik Slayer Dungeon, Smoke dungeon Magic-resistant armour 2, 3
Rats 1 Varrock Sewers, Lumbridge Swamp None N/A
Red dragons 1 Brimhaven Dungeon Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!) or Ranged weapon N/A
Rockslugs 20 Fremennik Slayer Dungeon, Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Bag of salt 2
Scabarites 1 The dungeon under Sophanem, the dungeon east of the Agility pyramid via doing Contact! Keris, Slash 6
Scorpions 1 Al-Kharid Mine, Dwarven mines, Ardougne Zoo Scorpion Pit, 3rd level of Stronghold of Security, Varrock Sewers, Wilderness, above Karamja Volcano None 1
Sea snakes 1 Miscellania & Etceteria Dungeon Antipoison 3
Shades 1 Mort'ton, Shade Catacombs, Temple Trekking Salve amulet, Gadderhammer or Ranged 3
Shadow warriors 1 Legends' Guild basement None 3, 4
Skeletal Wyverns 72 Asgarnian Ice Dungeon Elemental shield, Mind shield, or Dragonfire Shield and Crush 6
Spiritual Mage 83 God Wars Dungeon None 5, 6
Spiritual Ranger 63 God Wars Dungeon None 5, 6
Spiritual Warrior 67 God Wars Dungeon None 5, 6
Skeletons 1 Wizards' Tower, Edgeville dungeon, Draynor Sewers, Karamja Volcano, Ogre Enclave, Steel Mine, 4th level of Stronghold of Security, Taverley Dungeon, Temple of Ikov, Varrock Sewers, Waterfall Dungeon, Wilderness (Dungeon), Wilderness Agility Course, Barrows, Melzar's Maze, Ape Atoll Dungeon, Underground Pass (dungeon) Salve amulet 1, 2
Spiders 1 Melzar's Maze, Sorceress's house, Lumbridge castle basement, behind Lumbridge Castle, 3rd level of Stronghold of Security, Ape Atoll temple, Ogre Enclave, Wilderness, Karamja, Underground Pass (dungeon) Antipoison (only if fighting the poisonous variants) 1
Steel dragons 1 Brimhaven Dungeon Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!), or Fire Bolt or better 4, 5, 6
Suqahs 1 Lunar Isle None (Seal of passage is recommended for communating with Moon Clan people though.) 6
Terror Dogs 40 Lair of Tarn Razorlor (dungeon) None 3
Trolls 1 Mountain trolls: Trollheim, tunnel outside Keldagrim, Death Plateau; Ice trolls: icy islands north of the Fremennik Isles, ice path north of Trollheim None 3 ,4, 5
Turoths 55 Fremennik Slayer Dungeon Leaf-bladed sword, Leaf-bladed spear, Magic Dart spell 3, 4, 5
Vampyres 1 Haunted Woods, near Abandoned Mine Holy symbol 2, 3
Vyrewatch 31 Burgh de Rott Woods, Meiyerditch Ivandis flail 4, 6
Wall beasts 35 Lumbridge Swamp Caves Spiny helmet 2, 3
Waterfiends 1 Ancient Cavern Crush attacks 6
Werewolves 1 Canifis None 3
Wolves 1 1st level of Stronghold of Security, White Wolf Mountain, Feldip Hills None 1, 2
Zombies 1 Tree Gnome Village dungeon, Entrana dungeon, Edgeville dungeon, Graveyard of Shadows, 2nd level of Stronghold of Security, Varrock Sewers, Draynor Sewers, Wizards' Guild basement, Lair of Tarn Razorlor (dungeon) Salve amulet 1, 2
Zygomites 57 Zanaris Fungicide spray 4, 6

Beginner Training Edit

Note: This beginner's training guide assumes that you either are a low-level player or a player who cannot afford Guthan's. This guide assumes that you have the best equipment you can afford. Upon completion of the Varrock quiz from level 1 Slayer, you can get to level 9 with the 1000 XP it offers. Completion of the Wanted! quest can award you 5000 slayer XP, which can lvl your slayer from 1-20 (if you never started slayer yet), as there is no slayer requirement to do the quest.

Quests Edit

Essential

The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier. Some of these may be taken out, depending on your combat level.

Recommended

These quests are recommended as they only make slaying easier. Like the essential quests, some of these may be taken out if you have a low combat level.

Skills Edit

These skills are aimed at lower levels. Higher levels, please see the skill chart on the Advanced Training section.

SkillRequiredRecommended
Attack4050+
Strength4050+
Defence4050+
Magic5567 for the NPC contact Lunar spell, 96 for the Spell Book Swap Lunar spell (assuming that you have completed Lunar Diplomacy)
Range5070 for full black dragonhide
Agility -81 for all Slayer related shortcuts, 78 with Agility potion
Prayer43 70 for power-slaying with Piety
Fishing/Cooking -76/80 for sharks, higher if possible. You also use cooking to make Slayer's Respite and Wild Pie.
Herblore -72 so you can make your own ranging potions.
Farming -79 so you can grow your own dwarf weed.
Construction -55 so you can repair barrows armour in your house (assuming you have barrows armour to repair)

Items Edit

Essential

  • Plenty of food such as lobster, swordfish, and/or monkfish. You can use sharks, although monkfish is highly suggested, being easy to purchase and healing a significant 16 hitpoints.
  • Combat potions to kill monsters faster
  • Full rune or better
  • Full blue dragonhide or better
  • Amulet of glory for stats and teleports. Multiple may be needed if you cannot access the Heroes' Guild.
  • Games necklaces for a quick teleport to Turael.
  • At least a rune scimitar. A dragon scimitar would be better, as expected. An Abyssal whip would be even better, assuming you have the money and stats.
  • A lot of teleport runes. Since you don't have Guthan's equipment to heal you, you'll have to bank on a lot of trips. You can use one-click teleports as well, such as the Ectophial or the Tiny elf crystal.

Recommended

Strategy Edit

Since you do not have Guthan's to heal, your priority will be to kill as many of your assigned monsters as possible before having to bank for food. There are a few ways you can kill more monsters per trip.

  • Use the cannon when necessary. Do not use it in single-combat areas where there are no safespots and the monsters are spaced out. You should save your cannonballs for tasks that are in multi-combat areas, such as Kalphites and Dagannoths. You cannot use your cannon in the Slayer Tower nor in the Slayer Dungeon.
  • Use Vannaka under Edgeville. If you feel that you are up to it and have completed Lost City, you can try Chaeldar. If you're a high level without Guthan's, you can try Duradel, but expect a lot more bank runs during your tasks.
  • To easily reach Vannaka, use your Amulet of glory to teleport to Edgeville. The dungeon where he is located is easily reachable from there.
  • Accept the tasks that are given to you, unless you feel that you can't do it. In that case, change tasks.

Equipment and set-up Edit

Generally, you'll be using melee for a lot of your tasks. This chart will give you a general idea for what to wear. Any cape and gloves may be used. It is suggested to wear an obsidian cape and any gloves from Recipe for Disaster.

Attack styleMonster examplesBasic Equipment setAdvanced equipment set
Melee attackGargoyles, Trolls, etc.Rune platebody, Rune platelegs, Berserker helm, Amulet of glory, Rune kiteshield, Rune boots, melee weaponTorags platebody and Torags platelegs, along with higher level equipment (Amulet of fury, FIghter torso, etc.)
Magic-based melee attackBanshees, Pyrefiends, Cave horrors, etc.Blue dragonhide body and chaps, Amulet of glory, melee weapon, Holy book or elemental shield, Elemental helm, snakeskin or ranger bootsSubstitute blue dragonhide for black dragonhide. Wear a black mask.
Magic attackAberrant SpectersSame as Magic-based melee attack -
Ranged attackDagannothsSame as Melee attackSame as melee attack
Dragongreen,blue,red,blackYou can melee Green Dragons using just rune plate and legs. Range Blue Dragons using a Magic shortbowYou can use a Crystal bow or knives. You can also melee blue dragons.
Dragonbronze,iron,steelYou should change these tasks if you are a lower level. For higher levels, you should wear your best prayer boosting gear and melee them while using prayer. You can also mage them using Anti-fire potions -

Your inventory should include the Slayer gem and a teleport to the closest bank. It is recommended to bring a few alching runes as well as bones to peaches runes. You should then fill the rest of your inventory with food, leaving 2 to 4 spaces open for drops.

Advanced Training Edit

Note:This advanced training guide assumes that you are an above average player with decent skills, have plenty of cash (or the ability to make plenty of cash), and don't mind training slayer with little profit.

Quests Edit

Essential

The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier.

Recommended

These quests are recommended as they only make slaying easier.

Skills Edit

SkillRequiredRecommended
Attack7080+
Strength7080+
Defence7080+
Magic5567 for the NPC contact Lunar spell, 96 for the Spell Book Swap Lunar spell
Range -70 for full black dragonhide
Agility -81 for all Slayer related shortcuts, 78 with Agility potion
Prayer43 70 for power-slaying with Piety
Fishing/Cooking -76/80 for sharks, higher if possible. You also use cooking to make Slayer's Respite and Wild Pie.
Herblore -72 so you can make your own ranging potions.
Farming -79 so you can grow your own dwarf weed.
Construction -55 so you can repair barrows armour in your house.

Items Edit

Essential:

1: It is possible to substitute super defence with Excalibur which has a +10% defence bonus as its special.

Recommended:

Strategy Edit

Ideally, you want to get to your set task, and stay there until the task is complete. If you wish to break-even (or better) whilst training slayer, complete any clue scrolls that are dropped. It is recommended that you use high alchemy on most of the dropped items, alching anything above a steel battleaxe. Generally, you get as many nature runes as you need whilst training slayer for you to be able to alch comfortably.

  • Use a cannon on every task where it reasonable to do so. This means that not only multi-combat area monsters should be targeted, but if there is a safe spot, you can also set up a cannon there, and only leave the safe spot to refill the cannon whilst it's doing its work. Examples of monsters that may be cannoned that aren't in a multi-combat area are hellhounds and fire giants.
    • Cannons cannot be used in the Slayer Tower nor in the Slayer Dungeon
    • It is not recommended make your own cannonballs, as they give low smithing exp and very slow to make.
  • Use Chaeldar in Zanaris. Once you hit 50 slayer and 100 combat, you can use Duradel in Shilo Village, although it is recommended that you do not use Duradel until you hit 70 slayer, as then he can assign some of the better tasks to you, such as Dust Devils and Jellies.
  • Having lunar spells set may be a reasonable strategy if you don't mind not alching some of the drops and are able to complete a task in one go, you should have plenty of bank space to alch drops later, and plenty of teleport tablets. It allows you to contact the slayer masters without having to visit them in person.
  • To get a new task, glory teleport to Edgeville, go east across the river with your dramen or lunar staff to the fairy ring, and run north to Chaeldar.
  • You should use potions frequently (super set, range potion) whilst training slayer.
  • Slayer Tower tasks - bank at edgeville as necessary, then use the fairy ring code CKS to get there.
  • Slayer Dungeon tasks - bank at edgeville as necessary, use fairy ring code AJR to get there, use a super energy potion when your tasks is deep in the dungeon, unless you have 78+ agility for the shortcut.
  • In general, accept the task you're given, except in the cases noted below.
  • Always take some cash to the slayer master (100k recommended), so you can buy any necessary items.
  • For the highly advanced players: If you really want to spend a lot of money on it, then you could do the following:
    • Have lunar spells set, use NPC Contact, and only do cannon tasks, changing all ones where you can't.
    • Using prayer potions and Dharok's would be extremely fast experience too, but expensive.
    • Hire fellow players that you can kill-steal from. In theory, you could get a significant amount of slayer exp if other players reduce monsters of your task to a small amount of hitpoints, then run away so you can get the kill - you only get half the slayer experience when doing this, but this is offset by the speed that the experience is gained.

Equipment and attack-styles Edit

Your choice of equipment should be based on the monster's attack style. By keeping the customary "sets" that you will need together in the bank, it will speed up moving from one task to the next. This may involve buying 2 sets of the required items, which can be expensive. For the vast majority of players, melee is the best option for most tasks, though there are a few notable exceptions.

Attack styleMonster examplesBasic Equipment setAdvanced equipment set
Melee attackGargoyles, Trolls, etc.Rune plate, rune legs, rune defender, black mask, whip, barrows gloves, cape of achievement or obsidian cape, rune bootsGuthans for healing, Torags legs/plate for when you don't need to heal and fire cape.
Magic-based melee attackBanshees, Pyrefiends, Cave horrors, etc.Black dragonhide body and chaps, whip, saradomin book or rune defender, black mask, barrows gloves, snakeskin or ranger bootsIf you have high health and magic, you could try to use full guthan's to heal.
Magic attackAberrant spectresSame as Magic-based melee attack Full proselyte, saradomin sword or abyssal whip and defender, slayer helmet, half or full inventory of prayer pots.
Ranged attackDagannothsFull rune, whip -
Dragongreen,blue,red,blackRange, crystal bow or knives recommended -
Dragonbronze,iron,steelMage, wearing full splitbark or better, and Magic dart or better spell to kill, whilst using anti-firebreath potions and a dragonfire shield. Barrows armour or full bandos, slayer helmet, zamorakian hasta, dragonfire shield with antifire potions and a few rows of prayer pots.

Maxium slayer / Slayer obsessiveEdit

Note: This may require new account.High level items and lots of money.

Quests (which you don't do)Edit

Do NOT do! Why? Quests will unlock monsters to slay which are bad for xp gains, time and overall slaying. Mainly focussing on Duradel as the slayer master.

Skills Edit

SkillRequiredRecommended
Attack6075+
Strength6070+
Defence4085+
Hitpoints6070 Access to Zamorak's Fortress
Magic6167 for the NPC contact Lunar spell, 96 for the Spell Book Swap Lunar spell
Range -70 for full black dragonhide
Agility -81 for all Slayer related shortcuts, 78 with Agility potion
Prayer43 70 for power-slaying with Piety
Farming -99 for three extra spirit trees
Construction -55 so you can repair barrows armour in your house.
Other skills -High enough for Quest requiments

ItemsEdit

Essential:

Ideal gearEdit

Max Strength bonus gear

Max Stab attack bonus gear

Max Slash attack bonus gear

Max Range attack bonus gear

Max Magic attack bonus gear

Max Prayer bonus gear

Such as:

BlocksEdit

A player can block up to 4 different slayer tasks from being assigned by spending slayer points. Below are some commonly blocked tasks.

Task strategies Edit

MonsterAlch runes?Strategy
Bronze dragons -Change them, as their drops do not make up for the cost.
Iron dragonsyesChange them if you do not have at least 80 in all combat stats. If you do have 80 in all combat stats, wear full Proselyte and use Protect from Melee while meleeing them. Anti-fire potions will help. You can also mage them using Slayer Dart or Fire Bolt with the Chaos Gauntlets, while using Anti-fire Potions to take no damage. This course of action is best if your mage is above 80.
Steel dragonsyesChange them if you do not have at least 90 in all combat stats. Use the same strategy as with iron dragons.
Aberrant spectresyeswear a nosepeg and full black dragonhide, use melee and the protect from magic prayer if you don't care too much about individual herb drops and want the task over quickly. Another option is simply to change them.
Shadow warriorsnoMelee
Pyrefiendsnatures onlymagic-based melee attack, use full black dragonhide/whip or range if you are a lower level.
Basilisksfires onlymirror shield, melee, Bones to Peaches is an option.
TrollsyesTrollheim, cannon is an option. Wear full rune and use melee. There is a cannon spot on Death Plateau, just behind one of the houses. Placing it in the correct location means you get to hit two Troll Generals as well, without ever being hit yourself, meanwhile using range. Just bear in mind this is not overly quick, and can be expensive.
JelliesyesQuicker to take second shortcut than go round to get to them. Uses a magic-based melee attack. Wear full black dragonhide and use melee.
DagannothsnoGo to lighthouse, use cannon, wear melee armour and use melee, but you'll spend most of your time filling the cannon rather than fighting, so bring range and super defence potions if needed. Fast slayer exp. You will lose money on this task (cannonballs), but growing the herb seed drops may mitigate the loss somewhat.
Dust DevilsyesMelee, good task if you have a Slayer helmet on. If you do not own one, it can be a somewhat annoying task. Bones to Peaches is a very good helper on dust devils, unless you plan on using prayer or helm switching with guthans.
GargoylesnoGuthans strongly recommended because they hit hard, you'll need a nosepeg to get there faster using shortcut, and you'll need a rock hammer. There is also one safespot if you wish to range them.
Wall beastsnoNeed spiny helm, melee
Cave horrorsfires onlyWear full black dragonhide/melee. Fairly tough to do in a single sitting, so guthans should be an option. Requires a witchwood icon to melee them. They can be ranged from a safespot.
HellhoundsnoGo to Taverley Dungeon, put cannon on upper floor, and it will hit the ones below. Preferably use full black and range the nearest one, there's plenty of hiding spots even on the upper floor. Level 3 clues *may* pay for the cost of the cannonballs if you're lucky.
Blue dragonsnoRange them. Blue dragons are worthwhile spending some time over, because they're a good money making/extra experience trip. Killing the dragons in Gu'Tanoth is recommended because they're less busy than the ones in the Taverley Dungeon, ranging them with a crystal bow is fairly fast and the hides more than pay for the recharge of the bow, and you get excellent prayer experience from them. Having your house in yanille can speed up banking/return trips significantly.
Jungle horrorsnoChange them, as they are tough and slow experience. Their drops are also poor.
KurasksyesChanging recommended. If you want to fight them, ranging is recommended using broad arrows, there are 2 safe ranging spots there, and broad arrows are at least as fast as the leaf-bladed spear, especially when potted. The only downside is that this trip will cost you around 100k in broad arrows, but you'll make this back in clues/rune long drops/mystic bottom drops. If you use Broad-tipped bolts, you won't have too much of a problem with them.
KalphitesyesMelee, use cannon on the warriors in the cave where the potato cacti are found. You will lose money on this task (cannonballs), but pick up some potato cacti before you leave as these are worth significant amounts and are in relatively high demand from players training herblore. You could also range or Halberd the guardians outside of the Kalphite Queen's lair, as they give better loot and more experience, but are more difficult to kill.
Fire Giantsnatures onlyGo to waterfall area and set up cannon in main room, hide by the door and just watch the cannon do its work. Fast slayer experience. Almost certain money loss on this task, but you may get some rune scimitar drops to mitigate it, and if you're *extremely* lucky, a dragon medium helmet.
ElvesyesIf your combat is reasonably high or you need teleport crystals, do them (use melee), otherwise they should be changed. Best option is in Lletya because there is an altar and a bank close to the spawns for the elves. They have reasonable drops, but their defence is notably high, so this will be slow experience, unless you can deal significant damage with a cannon and/or dharoks.
TurothsyesChanging recommended. If you wish to fight them, use a Leaf-bladed spear. It is possible to range them using broad arrows, as there are 2 safespots you can utilise. Bones to Peaches is an option if you do decide to do them. Broad-tipped bolts are a better option instead of broad arrows.
Cockatricesnouse mirror shield/melee
Bloodveldsyesmagic-based melee attack, so use full black dragonhide/melee. Bones to Peaches an option. They don't have particularly good drops, but they're good experience as they have a high number of hitpoints, lowish defence, and don't hit particularly hard. Also, they can be ranged from behind the chair in the northeast corner of the larger room.
Werewolvesno (bank is close)Either melee or range them.
ZygomitesnoThey're only given out in low numbers, but they're worth doing because they're fairly close to Chaeldar. Use full black dragonhide and melee them. Need fungicide spray/reloads.
NechryaelnoUse melee. The annoying death spawns can be avoided simply by running to the other side of the room or running around with the death spawn behind or on the side of the nechryael. You can use guthan's to heal on the spawns, and even use guthan's to heal on someone else's spawn if necessary. Remember a nosepeg or Slayer helmet  if you go through the shortcut past the Aberrant spectres.
Black demonsyesHide in one of the safe spots in the Taverley Dungeon and use a cannon whilst ranging the nearest demon. This is tough to carry out as black demons hit extremely hard - taking a couple of prayer potions helps as well as some good food. You will lose a lot of money on this task if you're using a cannon. Their Rune chainbody drops may decrease the money lost from cannoning.

Temporary boosts Edit

  • A Slayer's respite will boost slayer by 1. This can be brewed using the cooking skill.
  • A mature Slayer's respite will boost slayer by 2. This can also be brewed using the cooking skill.
  • A Wild pie will boost slayer by 5.
  • A Black mask and a Slayer helmet will boost both Attack and Strength by 15% while fighting monsters that have been assigned to you by a Slayer Master. The masks have a number of charges, represented by a number behind them from 10 to 1. When you still have a charges, you will sometimes have your opponent's defence decreased. Each time this effect takes place, you lose one charge. When Black Masks lose all their charges, they have no number. There is no known way to recharge them, but the charges are not required.
  • Black mask (i) or a Slayer helmet (i) will boost Attack, Strength, Magic, and Ranged attacks and accuracy by 15%.
  • Salve amulet (e) is useful when fighting any undead monster (Aberrant spectres, Banshees, Shades, etc. The bonuses do not stack with the effect of a Black mask.

The Salve amulet is a reward from the Haunted Mine quest. You can enchant it (making it a salve amulet (e)) by defeating Tarn Razorlor and using the book on the amulet. Black masks are available by fighting Cave Horrors in a cave on Mos Le'Harmless. When meleeing Cave Horrors, a Witchwood Icon is required.

Quests Edit

See also Edit


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