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Usually you get tasks from the highest-level Slayer master that your Slayer level allows because the monsters they assign generally give more experience than lower-level Slayer masters. However, in some cases Nieve can give better Slayer tasks for experience and at a more frequent rate, but Duradel is sometimes better.
Access to Slayer mastersEdit
Requirements or quests for accessing different Slayer masters and areas include:
|Slayer Master||Location||Requirement to use|
|Mazchna||Canifis||Priest in Peril quest, 20 combat|
|Vannaka||Edgeville Dungeon||40 combat|
|Chaeldar||Zanaris||Lost City quest, 70 combat|
|Nieve||Tree Gnome Stronghold||85 combat|
|Duradel||Shilo Village||Shilo Village (quest), 100 combat, 50 Slayer|
Access to new tasksEdit
While some monsters can be found and killed normally (e.g Dagannoth in Waterbirth Island Dungeon), you will still need to complete the respective quest for slayer masters to assign them.
- Horror from the Deep - Dagannoths
- Lunar Diplomacy - Suqahs
- Priest in Peril - Morytania's monsters and the Slayer Tower.
- Barbarian Training - Mithril dragons and Waterfiends.
- Cabin Fever - Jungle horrors and cave horrors.
- Ernest the Chicken - Killerwatts
- Mourning's End Part II - Dark beasts
- Rum Deal - Fever Spiders
- Death to the Dorgeshuun - Molanisks
- Desert Treasure - Dust devils
- Waterfiends - speak to Otto Godblessed about Barbarian training.
- Monkey Madness II - Demonic gorillas (see note below)
Demonic gorillas are not a new task; they are simply an alternative to normal black demons.
With unlocking, you do not need a quest to access them. Instead, you pay with slayer points to get these monsters for your slayer assignment. Be aware that these task unlocks generally apply to high level Slayer Masters.
|Slayer Unlock||Monster task||Assigned By||Notes|
|Seeing Red||Red dragons||Nieve/Steve, Duradel||Baby or Brutal red dragons can be killed instead|
|I hope you mith me||Mithril dragons||Nieve/Steve, Duradel||Requires the player to speak with Otto about Barbarian training|
|Watch the birdie||Aviansies||Chaeldar, Nieve/Steve, Duradel||Kree'arra and his bodyguards also count for this task.|
|Hot stuff||TzHaar||Nieve/Steve, Duradel||TzTok-Jad can be occasionally assigned|
|Reptile got ripped||Lizardmen||Chaeldar, Nieve/Steve, Duradel||Requires 5% Shayzien favour (to kill lizardmen)|
|Like a boss||All normal bosses||Nieve/Steve, Duradel||Corporeal Beast not included. Assigned bosses are determined if you meet the access requirement(s).|
Sometimes, slayer masters can assign you a task where you may be asked to kill monsters that you may have extreme difficulty fighting. Such examples include green dragons from Vannaka, which can be a very tough task for low leveled players. While baby green dragons are an option, there are a few requirements to access them. The player can speak with slayer masters regarding their combat level, and they will let you know if you have any handicaps on.
By default, slayer masters will assign tasks regardless of your combat level. You may speak to them to let them assign tasks based on your combat level, essentially blocking tasks that are too "strong" for you until you reach the recommended level. This can be changed at any time by speaking to them again.
Slayer Points and UsageEdit
Players will gain slayer points whenever using any Slayer Master apart from Turael. Slayer points can be used for the following perks/benefits:
- Slayer perks
- Skipping tasks
- Banning specific monsters
The only recommended killing perk to obtain is Gargoyle Smasher. High leveled Slayer masters will assign Gargoyles quite frequently, and players will save a large amount of time by automatically killing Gargoyles when they fall below 9 hitpoints rather than having to manually use it on them. 'Shroom sprayer can also be unlocked, but only if the player completes mutated zygomite tasks.
Some tasks can be extended for Slayer points, which will greatly increase the number that you can be assigned if they give you that creature for a task. Only extend tasks that you generally do; it is a waste of points if you extend a task that you skip frequently or do not like.
A player may want to skip an assignment just for the sake of getting another one. If skipping an assignment, make sure that you will do this task again if a Slayer master assigns it to you; otherwise, ban the assignment again, or you will lose a large amount of slayer points in the long term.
Skipping assignments will cost 30 points, which can easily stack up if many tasks are skipped in one setting. At least 150 Slayer points should be kept to the side in the event that you get an assignment you do not want to complete.
A player may want to ban several monsters for the sake of efficiency or refuse to do them at all. When banning a slayer assignment, you will not get that task from the masters that assign them until they are taken out of the ban. To ban a specific monster, players will require 50 Quest Points (up to 4 monsters can be banned), in addition to paying 100 Slayer points to block it. A fifth ban spot is avaliable only if the player has completed the elite set of the Lumbridge & Draynor Diary. If you decide to remove a monster from a ban list, you will not be refunded the points you used to ban them.
Before banning a selected monster, consider if you will return to them again for slayer (such as Black demons, then completing Monkey Madness II and accessing Demonic gorillas, which are far more profitable and count towards them), their location, and time it takes to complete an assignment. A good example would be Waterfiends, which are relatively strong and have poor drops.
Banning assignments should only be done for Nieve and Duradel, as the lower Slayer masters will not assign most of the monsters that they will have.
The following transportation methods help slayers get to their tasks faster.
- Fairy ring teleport system - grants quick access to many high-level Slayer tasks. You can use the Fairy Rings after starting Fairytale II with a Lunar/Dramen staff.
- Lunar Magic - used for NPC Contact, allowing you to talk to any Slayer master without traveling to them. Also used for Spellbook Swap to access non-tablet teleports like Trollheim Teleport and Ghorrock Teleport in the Ancient Magicks book. You must complete Lunar Diplomacy to use Lunar Magic. You must complete Desert Treasure for Ancient Magicks.
- Slayer ring - can be used to teleport to several slayer locations (obtained from a slayer master for slayer points), especially to the Stronghold Slayer Cave
- Player-owned houses - the POH teleport can be strategically placed where there are no other handy means of teleportation. Using the scroll of redirection can be used to redirect any house tablet to any house portal, as well as Trollheim.
- Karamja gloves 3 - Reward for Karamja Tasks 3. (It allows you to teleport to Shilo Village for quickly getting a new task from Duradel)
- Xeric's talisman - with completion of the Architectural Alliance miniquest, you can teleport to "Xeric's Heart" (the statue), allowing for very quick access to the monsters in the catacombs below.
Bring the best equipment you can afford when completing slayer tasks.
Primary weapons are used for general slayer training against a task that doesn't require the player to use another weapon. Secondary weapons are weapons that should/need to be used against specific tasks; for example, a metal dragon task can be completed faster with melee if using a Zamorakian hasta, and of course, Kurask and Turoths require leaf-bladed weapons or the Slayer Dart skill to harm them.
A special weapon is one that should be carried alongside your tasks to help speed up kills slightly. Halberds are only useful against 2x2 or larger monsters.
|Primary weapon||Secondary weapon||Special weapon||Others|
|Abyssal whip > Dragon scimitar||Zamorakian hasta > Abyssal dagger, Leaf-bladed battleaxe/Leaf-bladed sword||Saradomin godsword > Crystal halberd > Dragon halberd > Dragon dagger||Abyssal bludgeon > Staff of the dead|
Armour helps define how well you can last in the area without having to rebank for supplies. Primary armour is armour that you will use for most tasks; secondary is for tasks that you might need something else for. The slayer mask consists of several separate components used for other tasks (nosepeg, earmuffs, face mask); bring that if you have one to benefit from increased bonuses.
|Primary armour||Secondary armour|
Slayer helmet (i) > Slayer helmet > Black mask (i) > Black mask
Facemask (Dust devils)
Note: Elemental/Mind shields require completion of Elemental Workshop I/Elemental Workshop II to wield. If you have a Dragonfire shield, you do not need the elemental workshop shields; take the Dragonfire shield instead.
Tasks can also be ranged for steady experience. Ranged allows for some extra grace time, as most monsters typically melee and can be safespotted.
|Toxic blowpipe (fill with steel/Mithril darts if low defense, adamant/Rune dart if high defense)|
|Slayer helmet (i) ||Armadyl chestplate > Karil's leathertop > Blessed dragonhide body|
Armadyl chainskirt > Karil's leatherskirt > Blessed chaps
Magic is generally avoided when completing tasks, as most monsters do not provide enough money with their drops to cover the rune expenses. However, there are a few tasks where magic can be useful at, such as metal dragons if you do not want/cannot afford to kill metal dragons with melee.
Void vs Slayer helmet (i)Edit
Void provides a 20% Ranged damage bonus (10% boost to Range + 10% boost to Ranged Strength = 20% damage boost), but only a 10% boost to accuracy. This means that for low defence monsters, you should use Void. On higher defence tasks, such as metal dragons, you may find the slayer helmet (i) to be more useful then void.
Some players use their house as an advantage to quickly train slayer.
Note that there are many cases where using player-owned houses are not the most efficient method, not all of the following advantages are relevant to those who have unlocked high level teleportations.
Note: While Trollheim does not have a Player-owned-house of its own, scrolls of redirection can be used on teleport to house tabs, requiring completion of Eadgar's Ruse in order to use. It will drop the player off very quickly to the God Wars Dungeon and will save a lot of time going there.
|Rimmington||Close to Mudskipper point for mogre, ice warrior and skeletal wyvern tasks.||Far from a Slayer master to exchange slayer points.|
Fairy ring code A•I•Q teleports directly to Mudskipper point.
|Taverley||Somewhat close to Trollheim for troll, spiritual mage, spiritual ranger, and spiritual warrior tasks.||The Games necklace and Trollheim tablet teleports closer to all these locations (except blue dragons).|
|Great Kourend||Somewhat close to one of the entrances to the Catacombs of Kourend.||The Teleport to Kourend option/"Xeric's Heart" teleport from Xeric's talisman is significantly faster.|
|Pollnivneach||Close to the Smoke Dungeon.||The Camulet is somewhat slower but cheaper.
Far from a Slayer master to exchange slayer points.
|Rellekka||Quick access to Lunar Isle for a spellbook swap.|
Close to Fremennik Slayer Dungeon.
|Far from a Slayer Master to exchange slayer points.|
Enchanted lyre teleports close to POH portal.
|Brimhaven||Close to the Brimhaven Dungeon||Few non-Slayer uses.|
|Yanille||Close to blue dragons and greater demons in the Ogre Enclave.||Far from a Slayer master to exchange slayer points.|
Watchtower teleport is close.
- 1,000 - Natural History Quiz (miniquest)
- 1,000 - Recipe for Disaster (Freeing the Mountain Dwarf part)
- 1,000 - Animal Magnetism
- 2,000 - The General's Shadow (miniquest)
- 5,000 - Royal Trouble
- 5,000 - Wanted!
- 5,000 - The Lair of Tarn Razorlor (miniquest)
- 25,000 - Monkey Madness II