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This article is about the Strength skill. For information on training Strength, see Melee training (F2P) (P2P).

Strength

Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by player-killers over their Attack level because it raises max hit, helping to generate the burst damage necessary to kill other players faster than they can heal themselves.

Listen to audio.
Strength level-up music (link)
The first music that can be played when levelled up.
Listen to audio.
Strength level-up music (link)
The second music that can be played when levelled up.

Combat[]

Main article: Melee training
Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.

When fighting in the aggressive stance,

Strength experience is awarded per hit, where

is the amount of damage dealt. Fighting using the controlled stance, however, awards

Strength experience per hit, where

is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance may be calculated in the same way that experience awarded to the Hitpoints skill is calculated.

The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills.

Fighting aggressively[]

In order to gain experience in Strength, players must choose the aggressive attack style. While fighting aggressively, players will hit for higher levels of damage than they would if they were fighting accurately or defensively.

Strength bonus[]

Some weapons give players a Strength bonus. This bonus, represented as a single numerical value, represents the value of Strength gain. A +1 increase in Strength bonus is not the equivalent of +1 Strength skill, but is rather intended to be an indicator of what weapons and armour will allow the player to deal higher amounts of damage.

Generally speaking, more powerful weapons like two-handed swords will have a significantly higher Strength bonus than weaker weapons like daggers, assuming they are made of the same metal. Similarly, the rarer the metal (and therefore the higher Attack level required to wield weapons of that given metal), the higher the Strength bonus. In that effect, rune weapons will have higher Strength bonus than mithril weapons, which will have a higher Strength bonus than iron weapons.

Other Strength bonuses[]

In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:

Head slot
Bonus Items
+3 Berserker helm, Helm of neitiznot, Serpentine helm (magma, tanzanite), Obsidian helmet
Cape slot
Bonus Items
+1 Mythical cape
+4 Fire cape, Fire max cape
+8 Infernal cape, Infernal max cape
Neck slot
Bonus Items
+1 Beads of the dead
+6 Amulet of the damned, Amulet of glory (t), Amulet of power, Amulet of avarice
+7 Berserker necklace
+8 Amulet of fury (or)
+10 Amulet of strength (t), Amulet of torture (or)
Torso slot
Bonus Items
+3 Obsidian platebody
+4 Bandos chestplate, Fighter torso
Shield slot
Bonus Items
+1 Steel defender
+2 Black defender, Book of war
+3 Mithril defender
+4 Adamant defender
+5 Rune defender, Toktz-ket-xil
+6 Dragon defender (t)
+7 Dragonfire shield
+8 Avernic Defender
Legs slot
Bonus Items
+1 Obsidian platelegs
+2 Bandos tassets
Hands slot
Bonus Items
+1 Hardleather gloves, Karamja gloves 1, Karamja gloves 2, Karamja gloves 3, Karamja gloves 4
+2 Black spiky vambs, Blue spiky vambs, Bronze gloves, Chaos gauntlets, Cooking gauntlets, Goldsmith gauntlets, Green spiky vambs, Klank's gauntlets, Red spiky vambs, Spiky vambraces, Steel gauntlets
+3 Iron gloves
+4 Steel gloves
+5 Black gloves
+6 Combat bracelet, Mithril gloves
+7 Adamant gloves, Regen bracelet, Granite gloves
+8 Rune gloves
+9 Dragon gloves
+12 Barrows gloves
+14 Ferocious Gloves
Feet slot
Bonus Items
+1 Adamant boots, Fremennik sea boots 4
+2 Climbing boots, Rune boots, Gilded boots
+3 Guardian boots, Granite boots
+4 Dragon boots (g)
+5 Primordial boots
Ring slot
Bonus Items
+4 Berserker ring
+8 Berserker ring (i)

Levels[]

In order to wield weapons, usually an Attack level is required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:

Equipment Strength level required Other requirements
Halberds Equal to one-half of its corresponding Attack level requirement. Their corresponding Attack level requirements. The dragon halberd also requires completion of Regicide.
Barrelchest anchor 40 60 Attack
Granite maul 50 50 Attack
Granite armour 50 50 Defence
Obsidian maul (Tzhaar-ket-om) 60 None. Used by Obsidian Maul pures owing to the lack of attack requirements.
Dharok's greataxe and Torag's hammers 70 70 Attack
Abyssal bludgeon 70 70 Attack
Elder Maul 75 75 Attack

Temporary boosts[]

Certain items allow a temporary boost of the Strength stat. Commonly used Strength boosts are as follows:

Item Boost amount
Strength potion 3 to 12 (3 + 10% of Strength level).
Super strength potion 5 to 19 (5 + 15% of Strength level).
Combat potion 3 to 12 (3 + 10% of Strength level). Also boosts Attack the same percentage.
Zamorak brew 2 + 12%. Also boosts Attack, lowers Defence and Hitpoints, and restores some Prayer points.
Dharok's armour set When the full set of Dharok's armour is worn, the player's Strength is increased as their health reaches zero. More specifically, the player gets 1% damage increase for every 1% health that is missing. At 1 health point at level 99 Hitpoints, the player can deal up to 98% extra damage.
Prayer Burst of Strength, Superhuman Strength, and Ultimate Strength boost Strength by 5%, 10% and 15% respectively. Chivalry boosts Strength by 18%, and Piety boosts Strength by 23%.
Black mask/Black mask (i) 15%. Also boosts Attack. Only works when fighting monsters assigned to you by a Slayer master.
Dragon battleaxe special attack 10 to 20 (Special attack increases strength by 10 + [levels drained / 4]). Lowers the user's Attack, Defence, Ranged, and Magic levels by 10%.
Salve amulet 15%. Also boosts Attack. Only works when fighting undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.
Salve amulet (e) 20%. Also boosts Attack. Only works when fighting undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.
Salve amulet(i) 15%. Also boosts Attack, Ranged, and Magic. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.
Salve amulet(ei) 20%. Also boosts Attack, Ranged, and Magic. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.
Black warlock 4 to 18 (4 + 15% of Strength level). This item can only be used on other players.

All percentage values given are calculated and then rounded down. For example, a 10% boost on a level 55 stat would result in 0.10 * 55 = 5.5 --> rounded down --> 5.0, resulting in a +5 boost to that stat.

Quests rewarding Strength experience[]

Quest Experience
reward
Strength req. Other requirements
In Search of the Myreque 600 - 25 Agility icon
In Aid of the Myreque 2,000 - 25 Crafting icon, 15 Mining icon, 7 Magic icon
Tai Bwo Wannai Trio 2,500 - 15 Agility icon, 30 Cooking icon, 5 Fishing icon
The Fremennik Trials 2,812 - 25 Fletching icon, 40 Woodcutting icon, 40 Crafting icon if crafting your own lyre
Heroes' Quest 3,075 - 55 Quest point icon, 53 Cooking icon, 53 Fishing icon, 25 Herblore icon, 50 Mining icon
Troll Romance 4,000 - 28 Agility icon
Horror from the Deep 4,662.5 - 35 Agility icon
Scorpion Catcher 6,625 - 31Prayer icon
Roving Elves 10,000 - 56 Agility icon
Waterfall Quest 13,750 - -
Dragon Slayer 18,650 - 32 Quest point icon
Camelot training room
(minigame)
20,000 - 45 Magic icon, 65 Defence icon
Haunted Mine 22,000 - 15 Agility icon, 35 Crafting icon
Total 110,674.5

Skill choice[]

Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 Farming icon, 57 Herblore icon
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 Crafting icon, 30 Construction icon, 50 Prayer icon
King's Ransom 5,000 Any skill above 50 65 Defence icon
Darkness of Hallowvale 2,000 three times Any skill above 30 5 Construction icon, 20 Mining icon, 22 Thieving icon, 32 Crafting icon, 33 Magic icon, 40 Strength icon
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 Prayer icon
Shadow of the Storm 10,000 Attack icon Strength icon Defence icon Magic icon Ranged icon Hitpoints icon 30 Crafting icon
Contact! 7,000 twice Attack icon Strength icon Defence icon Magic icon Ranged icon Hitpoints icon -
Dream Mentor 15,000 Strength icon Defence icon Magic icon Ranged icon Hitpoints icon 32 Agility icon (Boostable), 85 Multicombat, 61 Crafting icon, 40 Defence icon, 49 Firemaking icon, 5 Herblore icon, 65 Magic icon, 60 Mining icon, 55 Woodcutting icon
The Fremennik Isles 10,000 twice Attack icon Strength icon Defence icon Hitpoints icon 20 Construction icon, 40 Agility icon
One Small Favour 10,000 twice Any skill above 30 36 Agility icon, 25 Crafting icon, 18 Herblore icon, 30 Smithing icon
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 Quest point icon, 48 Agility icon, 50 Mining icon, 53 Fishing icon, 53 Thieving icon, 25 Herblore icon, 59 Magic icon, 40 Smithing icon, 50 Firemaking icon, 40 Ranged icon, 40 Crafting icon, 10 Fletching icon, 10 Slayer icon, 36 Woodcutting icon
Legends' Quest 7,650 four times Attack icon Strength icon Defence icon Magic icon Hitpoints icon Prayer icon Woodcutting icon Crafting icon Smithing icon Herblore icon Agility icon Thieving icon 107 Quest point icon, 50 Agility icon, 50 Crafting icon, 45 Herblore icon, 56 Magic icon, 52 Mining icon, 42 Prayer icon, 50 Smithing icon, 50 Strength icon, 50 Thieving icon, 50 Woodcutting icon
Monkey Madness I 35,000 or 20,000[1] Attack icon Defence icon or Strength icon Hitpoints icon -
Dragon Slayer II 25,000 four times Attack icon Strength icon Defence icon Magic icon Ranged icon Hitpoints icon 200 Quest point icon, 75 Magic icon, 70 Smithing icon, 68 Mining icon, 62 Crafting icon, 60 Agility icon, 60 Thieving icon, 50 Construction icon, 50 Hitpoints icon
Monkey Madness II 50,000 twice Attack icon Strength icon Defence icon Magic icon Ranged icon Hitpoints icon 69 Slayer icon, 70 Crafting icon, 60 Hunter icon, 55 Agility icon, 55 Thieving icon, 60 Firemaking icon
Total 384,100 or 399,100
  1. The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.


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