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Strength

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This article is about the Strength skill. For information on training Strength, see Melee training (F2P) (P2P).
Strength

Strength-icon

Also known as Str
Release date 4 January 2001 (Update)
Members only? No
Players with
99
57,777
as of 1 September 2016 - update
Players with
200M XP
17
as of 29 September 2016 - update
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Strength

Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by player-killers over their Attack level because it raises max hit, helping to generate the burst damage necessary to kill other players faster than they can heal themselves.

Audio options icon
Strength level-up music (link)
The first music that can be played when levelled up.
Audio options icon
Strength level-up music (link)
The second music that can be played when levelled up.

CombatEdit

Main article: Melee training

Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.

When fighting in the aggressive stance, 4 * x Strength experience is awarded per hit, where x is the amount of damage dealt. Fighting using the controlled stance, however, awards 1.33 * x Strength experience per hit, where x is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance may be calculated in the same way that experience awarded to the Hitpoints skill is calculated.

The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills.

Fighting aggressivelyEdit

In order to gain experience in Strength, players must choose the aggressive attack style. While fighting aggressively, players will hit for higher levels of damage than they would if they were fighting accurately or defensively.

Strength bonusEdit

Some weapons give players a Strength bonus. This bonus, represented as a single numerical value, represents the value of Strength gain. A +1 increase in Strength bonus is not the equivalent of +1 Strength skill, but is rather intended to be an indicator of what weapons and armour will allow the player to deal higher amounts of damage.

Generally speaking, more powerful weapons like two-handed swords will have a significantly higher Strength bonus than weaker weapons like daggers, assuming they are made of the same metal. Similarly, the rarer the metal (and therefore the higher Attack level required to wield weapons of that given metal), the higher the Strength bonus. In that effect, rune weapons will have higher Strength bonus than mithril weapons, which will have a higher Strength bonus than iron weapons.

Other Strength bonusesEdit

In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:

Head slot
Bonus Items
+3 Berserker helm, Helm of neitiznot
+5 Serpentine helm (magma, tanzanite)
Cape slot
Bonus Items
+4 Fire cape, Fire max cape
Neck slot
Bonus Items
+1 Beads of the dead
+6 Amulet of the damned, Amulet of glory (trimmed), Amulet of power
+7 Berserker necklace
+8 Amulet of fury (ornamental)
+10 Amulet of strength (trimmed), Amulet of torture
Torso slot
Bonus Items
+4 Bandos chestplate, Fighter torso
Shield slot
Bonus Items
+1 Steel defender
+2 Black defender, Book of war
+3 Mithril defender
+4 Adamant defender
+5 Rune defender, Toktz-ket-xil
+6 Dragon defender
+7 Dragonfire shield
Legs slot
Bonus Items
+2 Bandos tassets
Hands slot
Bonus Items
+1 Hardleather gloves, Karamja gloves 1, Karamja gloves 2, Karamja gloves 3, Karamja gloves 4
+2 Black spiky vambs, Blue spiky vambs, Bronze gloves, Chaos gauntlets, Cooking gauntlets, Goldsmith gauntlets, Green spiky vambs, Klank's gauntlets, Red spiky vambs, Spiky vambraces, Steel gauntlets
+3 Iron gloves
+4 Steel gloves
+5 Black gloves
+6 Combat bracelet, Mithril gloves
+7 Adamant gloves, Regen bracelet
+8 Rune gloves
+9 Dragon gloves
+12 Barrows gloves
Feet slot
Bonus Items
+1 Adamant boots, Fremennik sea boots 4
+2 Climbing boots, Rune boots (gilded)
+4 Dragon boots
+5 Primordial boots
Ring slot
Bonus Items
+4 Berserker ring
+8 Berserker ring (i)

LevelsEdit

In order to wield weapons, usually an Attack level is required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:

Equipment Strength level required Other requirements
Halberds Equal to one-half of its corresponding Attack level requirement. Their corresponding Attack level requirements. The dragon halberd also requires completion of Regicide.
Barrelchest anchor 40 60 Attack
Granite maul 50 50 Attack
Granite armour 50 50 Defence
Obsidian maul (Tzhaar-ket-om) 60 None. Used by Obsidian Maul pures owing to the lack of attack requirements.
Dharok's greataxe and Torag's hammers 70 70 Attack
Abyssal bludgeon 70 70 Attack

QuestsEdit

The following quests give Strength experience upon completion.

QuestExperienceMembers only?
Dragon Slayer18,650No
In Search of the Myreque600Yes
In Aid of the Myreque2,000Yes
Fairytale II - Cure a Queen2,500[1]Yes
Tai Bwo Wannai Trio2,500Yes
The Fremennik Trials2,812.4Yes
Heroes' Quest3,075Yes
Troll Romance4,000Yes
Horror from the Deep4,662.5Yes
Scorpion Catcher6,625Yes
Legends' Quest7,650 to 30,600Yes
Darkness of Hallowvale6,000[1]Yes
Shadow of the Storm10,000[1]Yes
Roving Elves10,000Yes
One Small Favour10,000 to 20,000[1]Yes
Waterfall Quest13,750Yes
Monkey Madness20,000 or 35,000[1]Yes
Recipe for Disaster20,000[1]Yes
Haunted Mine22,000Yes
Contact!7,000 to 14,000[1]Yes
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Optional

Temporary boostsEdit

Certain items allow a temporary boost of the Strength stat. Commonly used Strength boosts are as follows:

Item Boost amount
Strength potion 3 to 12 (3 + 10% of Strength level).
Super strength potion 5 to 19 (5 + 15% of Strength level).
Combat potion 3 to 12 (3 + 10% of Strength level). Also boosts Attack the same percentage.
Zamorak brew 2 + 12%. Also boosts Attack, lowers Defence and Hitpoints, and restores some Prayer points.
Dharok's armour set When the full set of Dharok's armour is worn, the player's Strength is increased as their health reaches zero. More specifically, the player gets 1% damage increase for every 1% health that is missing. At 1 health point at level 99 Hitpoints, the player can deal up to 98% extra damage.
Prayer Burst of Strength, Superhuman Strength, and Ultimate Strength boost Strength by 5%, 10% and 15% respectively. Chivalry boosts Strength by 18%, and Piety boosts Strength by 23%.
Black mask/Black mask (i) 15%. Also boosts Attack. Only works when fighting monsters assigned to you by a Slayer master.
Dragon battleaxe special attack 10 to 20 (Special attack increases strength by 10 + [levels drained / 4]). Lowers the user's Attack, Defence, Ranged, and Magic levels by 10%.
Salve amulet 15%. Also boosts Attack. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.
Salve amulet (e) 20%. Also boosts Attack. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.
Salve amulet (i) 15%. Also boosts Attack, Ranged, and Magic. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.
Salve amulet(ei) 20%. Also boosts Attack, Ranged, and Magic. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.

All percentage values given are calculated and then rounded down. For example, a 10% boost on a level 55 stat would result in 0.10 * 55 = 5.5 --> rounded down --> 5.0, resulting in a +5 boost to that stat.


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