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|Also known as||Str|
|Release date||4 January 2001 (Update)|
as of 1 December 2016 - update
as of 7 December 2016 - update
Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by player-killers over their Attack level because it raises max hit, helping to generate the burst damage necessary to kill other players faster than they can heal themselves.
Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.
When fighting in the aggressive stance, Strength experience is awarded per hit, where is the amount of damage dealt. Fighting using the controlled stance, however, awards Strength experience per hit, where is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance may be calculated in the same way that experience awarded to the Hitpoints skill is calculated.
The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills.
In order to gain experience in Strength, players must choose the aggressive attack style. While fighting aggressively, players will hit for higher levels of damage than they would if they were fighting accurately or defensively.
Some weapons give players a Strength bonus. This bonus, represented as a single numerical value, represents the value of Strength gain. A +1 increase in Strength bonus is not the equivalent of +1 Strength skill, but is rather intended to be an indicator of what weapons and armour will allow the player to deal higher amounts of damage.
Generally speaking, more powerful weapons like two-handed swords will have a significantly higher Strength bonus than weaker weapons like daggers, assuming they are made of the same metal. Similarly, the rarer the metal (and therefore the higher Attack level required to wield weapons of that given metal), the higher the Strength bonus. In that effect, rune weapons will have higher Strength bonus than mithril weapons, which will have a higher Strength bonus than iron weapons.
Other Strength bonusesEdit
In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:
- Head slot
|+3||Berserker helm, Helm of neitiznot|
|+5||Serpentine helm (magma, tanzanite)|
- Cape slot
|+4||Fire cape, Fire max cape|
- Neck slot
|+1||Beads of the dead|
|+6||Amulet of the damned, Amulet of glory (trimmed), Amulet of power|
|+8||Amulet of fury (ornamental)|
|+10||Amulet of strength (trimmed), Amulet of torture|
- Torso slot
|+4||Bandos chestplate, Fighter torso|
- Shield slot
|+2||Black defender, Book of war|
|+5||Rune defender, Toktz-ket-xil|
- Legs slot
- Hands slot
- Feet slot
|+1||Adamant boots, Fremennik sea boots 4|
|+2||Climbing boots, Rune boots (gilded)|
- Ring slot
|+8||Berserker ring (i)|
|Equipment||Strength level required||Other requirements|
|Halberds||Equal to one-half of its corresponding Attack level requirement.||Their corresponding Attack level requirements. The dragon halberd also requires completion of Regicide.|
|Barrelchest anchor||40||60 Attack|
|Granite maul||50||50 Attack|
|Granite armour||50||50 Defence|
|Obsidian maul (Tzhaar-ket-om)||60||None. Used by Obsidian Maul pures owing to the lack of attack requirements.|
|Dharok's greataxe and Torag's hammers||70||70 Attack|
|Abyssal bludgeon||70||70 Attack|
|In Search of the Myreque||600||Yes|
|In Aid of the Myreque||2,000||Yes|
|Fairytale II - Cure a Queen||2,500||Yes|
|Tai Bwo Wannai Trio||2,500||Yes|
|The Fremennik Trials||2,812.4||Yes|
|Horror from the Deep||4,662.5||Yes|
|Legends' Quest||7,650 to 30,600||Yes|
|Darkness of Hallowvale||6,000||Yes|
|Shadow of the Storm||10,000||Yes|
|One Small Favour||10,000 to 20,000||Yes|
|Monkey Madness||20,000 or 35,000||Yes|
|Recipe for Disaster||20,000||Yes|
|Contact!||7,000 to 14,000||Yes|
Certain items allow a temporary boost of the Strength stat. Commonly used Strength boosts are as follows:
|Strength potion||3 to 12 (3 + 10% of Strength level).|
|Super strength potion||5 to 19 (5 + 15% of Strength level).|
|Combat potion||3 to 12 (3 + 10% of Strength level). Also boosts Attack the same percentage.|
|Zamorak brew||2 + 12%. Also boosts Attack, lowers Defence and Hitpoints, and restores some Prayer points.|
|Dharok's armour set||When the full set of Dharok's armour is worn, the player's Strength is increased as their health reaches zero. More specifically, the player gets 1% damage increase for every 1% health that is missing. At 1 health point at level 99 Hitpoints, the player can deal up to 98% extra damage.|
|Prayer||Burst of Strength, Superhuman Strength, and Ultimate Strength boost Strength by 5%, 10% and 15% respectively. Chivalry boosts Strength by 18%, and Piety boosts Strength by 23%.|
|Black mask/Black mask (i)||15%. Also boosts Attack. Only works when fighting monsters assigned to you by a Slayer master.|
|Dragon battleaxe special attack||10 to 20 (Special attack increases strength by 10 + [levels drained / 4]). Lowers the user's Attack, Defence, Ranged, and Magic levels by 10%.|
|Salve amulet||15%. Also boosts Attack. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.|
|Salve amulet (e)||20%. Also boosts Attack. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.|
|Salve amulet (i)||15%. Also boosts Attack, Ranged, and Magic. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.|
|Salve amulet(ei)||20%. Also boosts Attack, Ranged, and Magic. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack.|
All percentage values given are calculated and then rounded down. For example, a 10% boost on a level 55 stat would result in
0.10 * 55 = 5.5 --> rounded down --> 5.0, resulting in a +5 boost to that stat.