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Stun

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Stun

Stun icon

Level

80

Spellbook

Normal

Type

Combat

Experience

90

Runes

1Soul rune12Earth rune12Water rune

Stun
[view]

Stun is a level 80 Magic spell. When cast on an opponent, their attack level is reduced by 10% for 1 minute.

The spell gives 90 Magic experience and needs 1 Soul, 12 Earth, and 12 Water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

CostEdit

Spell cost
InputCost
12Water rune12Earth rune1Soul rune256
Combo runes
12Water rune1Soul rune12Dust rune232
1Soul rune12Mud rune3,100
12Water rune1Soul rune12Lava rune232
12Earth rune1Soul rune12Steam rune1,360
12Earth rune1Soul rune12Mist rune436
Staves
12Earth rune1Soul runeStaff of water196
12Water rune1Soul runeStaff of earth196
12Earth rune1Soul runeMist battlestaff196
12Water rune1Soul runeDust battlestaff196
1Soul runeMud battlestaff136
12Water rune1Soul runeLava battlestaff196
12Earth rune1Soul runeSteam battlestaff196

Magic trainingEdit

Stunning is commonly used as a method for Magic training.

The popular locations that are used for training with Stun are Edgeville, casting at skeletons in the first few levels of the Wilderness; at the caged Monk of Zamorak at Varrock Palace and in the Magic Guild basement, where there are caged zombies. However, any location with a safe spot can be used.

Because Stun cannot be autocast, repeatedly casting it on monsters involves a lot of clicking.

When using this method, the maximum experience rate was 108,000 experience per hour, at 1,200 casts per hour (1 cast every 3 seconds).

One other method of using Stun, is to use it in combination with High Level Alchemy, known as stun-alching.


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