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Superheat Item

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Superheat Item

Superheat item icon

Level

43

Spellbook

Normal

Type

Skilling

Experience

53

Runes

1Nature rune4Fire rune

Superheat Item
[view]

Superheat Item is a non-combat Magic spell used to smelt ore without a furnace. It can be used by both free and member players. While wielding a fire, lava or steam staff, it takes one nature rune per cast. Without any of the aforementioned staves, it takes four fire runes, and a nature rune. Casting Superheat Item creates only one bar, and cannot be cast upon noted ores. The ore amount required is the same as if you were smelting the bar in a furnace.

The same Smithing level is required to superheat ore as the level required when smelting in a furnace. For example, your Smithing level must be 50 if you wish to superheat the ore for a mithril bar, and to superheat ore for a rune bar, your Smithing level must be 85.

53 XP is rewarded to you in the Magic skill, and the normal Smithing experience is rewarded as if you were smithing the bar in a furnace.

Smelting a bar that requires coal is a little different, for you cannot click on the coal itself, but instead you must click on the primary ore for the bar that you wish to create. For example, to smelt a mithril bar, you must click on a mithril ore in your inventory in order to superheat a mithril bar.

Furthermore Superheat Item guarantees a one-hundred percent success when smelting iron ore into an iron bar, whereas when smelting with a furnace only yields a 50-80% success rate.

Superheat Item cannot be used to make jewellery or cannonballs, but does allow one to create gold bars  as well as silver bars and any other metal bar. Please note that to get the full 56.2 Smithing experience per gold ore you must be wearing Goldsmith gauntlets .

Mousekeys can be useful for this, as you can scroll over the inventory space that corresponds with the bar, and use the mousekeys to go to the bottom of your inventory where the last gold bar is, if you have nature runes in your 28th inventory space.

Attempting to cast Superheat item on a non-ore object will result in the message, You need to cast superheat item on ore, and a splash animation will appear on your character.

CostEdit

Spell cost
InputCost
4Fire rune1Nature rune295
Combo runes
1Nature rune4Lava rune291
1Nature rune4Smoke rune327
1Nature rune4Steam rune563
Staves
1Nature runeTome of fire275
1Nature runeLava battlestaff275
1Nature runeSteam battlestaff275
1Nature runeStaff of fire275
1Nature runeSmoke battlestaff275
Cast cost
Smithing-icon Level Bar Materials Cast Output Smithing-icon Superheat XP Coins 1000 Profit/Loss
Components Coins 1000 Price Icon Coins 1000 Price
1 Bronze Tin Ore and Copper Ore 56 275 Bronze bar 123 Magic-icon43 and Smithing-icon6.25 -208
15 Iron Iron Ore 98 275 Iron bar 232 Magic-icon43 and Smithing-icon12.5 -141
20 Silver Bar Silver 93 275 Silver bar 141 Magic-icon43 and Smithing-icon13.67 -227
30 Steel Iron Ore and 2 Coal 480 275 Steel bar 527 Magic-icon43 and Smithing-icon17.5 -228
40 Gold bar Gold 426 275 Gold bar 109 Magic-icon43 and Smithing-icon22.5 (56.2 Goldsmith gauntlets) -592
50 Mithril Mithril Ore and 4 Coal 1,038 275 Mithril bar 963 Magic-icon43 and Smithing-icon30 -350
70 Adamant Adamant ore and 6 Coal 2,529 275 Adamantite bar 2,399 Magic-icon43 and Smithing-icon37.5 -405
85 Runite Runite ore and 8 Coal 13,944 275 Runite bar 13,680 Magic-icon43 and Smithing-icon50 -539

Casting at minesEdit

Superheat item is sometimes used when mining coal and either iron, mithril, or adamantite. Superheat item can free up inventory space by using up coal to create bars. Eventually, a near-full inventory of bars can be banked.

It is argued that it is most beneficial with iron as it gives 100% success (instead of 50%), so this means fewer mining/bank/furnace trips. However, the Ring of forging provides 140 bars at 100% success rate at a cheaper cost, however one must still walk to a furnace, while superheat allows players to stay in the bank and skip the furnace altogether.

Other factors to be considered for any ore is weight and running. The bars weigh slightly less than the ore, so you can run for longer. But you can carry 2 fewer bars to the bank (fire/nature rune(s)).

If players plan to mine the coal as well as the metal that is required to make the bars, and the mining site has both coal rocks and that of the relevant metal, the time saved could be considerable. An almost full inventory of bars could be made in one trip rather than requiring one trip for an inventory of ore and several loads more for the coal to smelt it with.

Another possibility is to cast at the Coal Trucks. Example using mithril: Instead of 5 to 7 trips to empty the coal trucks in the Seer's Village Bank, you can take 22 mithril ore, nature runes and an equipped fire staff or better and leave 4 slots open, plus the space for your pickaxe. Repeatedly fill the slots from the coal trucks and cast Superheat Item. In this way only two trips to the bank are required for mithril.


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