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Tarn's Lair

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For the miniquest, see Lair of Tarn Razorlor.
Tarn's Lair
Tarn's lair
Kingdom Morytania
Main Music Undead Dungeon
Levels 2
Strongest Monster Terror dog and Mutant Tarn
Quests The Lair of Tarn Razorlor
Inhabitants/Race Undead, Animated
Tarn's Lair Map
Click the map to view a larger version.
Tarn's Lair-0

Tarn in his mutant form with two terror dogs.

Tarn's Lair is located in south-western Morytania. Its entrance is located in the Abandoned Mine. It is a complex dungeon with lots of undead, and features a miniquest to kill Tarn Razorlor called The Lair of Tarn Razorlor. It's used to obtain the Salve amulet (e) and slaying Terror dogs after Tarn is dead.

Requirements Edit

Recommended equipment Edit

This is an ideal place to use Guthan's armour. If you don't own Guthan's set, then good Melee armour, a weapon, good food and 1-2 Prayer potions is recommended. Even if you do own Guthan's set, taking some food is a good idea because of the numerous traps within the lair.

Travel Edit

The lair is found off the Haunted Mine and requires a Salve amulet to enter. 

  • The fastest way to get to Tarn is to teleport to Tarn's Lair via a Slayer ring. This will bring you directly outside of the room with Tarn.

To enter the lair, climb over the mine cart just south of the Zealot (featured in the Haunted Mine quest), and enter the Haunted Mine, and then travel north and enter the lair.

Map Edit

Referring back to the map, please note the letters that identify the various doors and passages. The route that you need to follow is D-S-T-U. That means, by following the map, you do the following:

  1. Go through the passage labeled D.
  2. Next, go to the passage labeled S.
  3. Then, go through the T passage.
  4. Finally, go to U.

Before you go gallavanting off into this dangerous dungeon, there are things you need to know. This lair is very dangerous, and it's guarded by various monsters and traps.

Directions Edit

Tarn's Lair

Follow this route to reach Tarn, but beware of traps!

There are numerous traps, monsters and passages within the lair. 

Note: It is recommended that you have Auto Retaliate OFF whilst in the lair, because after disabling a wall trap, you don't want to run back across the spikes straight into the trap again.

Trap/Feature Failure result Notes
Floor trap You will be hit 7-8 hitpoints if you run over a floor trap They are fairly obvious, having a big X across the floor tile. Right-click and search floor to disarm the trap. Another simple alternative is to just carefully walk around them.
Wall trap You will be hit 7-10 hitpoints if you run past a wall trap These are harder to see, but generally only occur in narrow passages, so check for them when you're in a narrow passage.
Log trap You will be hit 15-20 hitpoints by a log trap, and knocked to a level below. Log traps only occur on jumps to pillars. There is sometimes (but not always) a right-click Search floor which will disable the log trap near one of the walls.
Receding walls You will be pushed by the walls, and knocked to a level below. Occurs sometimes on slim ledges. Just wait till the trap moves back into the walls and run past it.
Passage N/A Passages lead to new areas in the lair. Following the more ornate doors (especially with water-features) will eventually lead you to Tarn Razorlor.

Bank Edit

From the entrance, travel as far east as you can and then north. It will cost 100 coins each time you use the bank. Some of the undead in the lair drop coins if you have forgotten 100 coins.

Bestiary Edit

Personalities Edit

  • Tarn Razorlor - A twisted necromancer, he was once an ordinary man, liking ordinary things. His speciality is necromancy.
  • Odovacar - The poor banker who was sent to the lair. He charges 100 coins every time you use his bank.

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