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Teleportation spells

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Home Teleport icon

Teleportation spells are very popular with all players — free-to-players and members alike - as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based minigames such as Castle Wars and Pest Control. Teleportation is possible in "non-Wilderness" parts, though, like in the Mage Arena bank.

Normal SpellbookEdit

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport icon Home Teleport 0 None 0 This spell will transport you to Lumbridge free of charge and requires no runes. It takes around 10 seconds to cast and is interruptible by combat. Therefore, It is not ideal for escaping the wilderness. It can only be used once every 30 minutes.
Varrock Teleport icon Varrock Teleport 25 1Law rune1Fire rune3Air rune 35 Transports you to the centre of Varrock, by the fountain near the shop.
Lumbridge Teleport icon Lumbridge Teleport 31 1Law rune1Earth rune3Air rune 41 Transports you to the centre of Lumbridge castle, in the spot where players who have their respawn set to Lumbridge come if they die.
Telekinetic Grab icon Telekinetic grab 33 1Law rune1Air rune 43 Allows you to take an item remotely into your inventory.
Falador Teleport icon Falador Teleport 37 1Law rune1Water rune3Air rune 48 Transports you to the centre of Falador, by the Guards.
Teleport to House icon Teleport to House 40 1Law rune1Earth rune1Air rune 30 Transports you to your house. See Construction skill.
Camelot Teleport icon Camelot Teleport 45 1Law rune5Air rune 55.5 Transports you to Camelot south of the castle.
Ardougne Teleport icon Ardougne Teleport 51 2Law rune2Water rune 61 Transports you to Ardougne in the centre of the square. You must complete the Plague City quest to use this teleport.
Watchtower Teleport icon Watchtower Teleport 58 2Law rune2Earth rune 68 Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtower quest to use this spell.
Trollheim Teleport icon Trollheim Teleport 61 2Law rune2Fire rune 68 Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Ruse quest to use this teleport.
Teleport to Ape Atoll icon Teleport to Ape Atoll 64 2Law rune2Fire rune2Water rune1Banana 74 Transports you to Ape Atoll. Requires completion of the King Awowogei subquest of Recipe for Disaster.
Teleother Lumbridge icon Tele-other Lumbridge 74 1Soul rune1Law rune1Earth rune 84 Teleports another player who has Accept Aid switched on to Lumbridge.
Teleother Falador icon Tele-other Falador 82 1Soul rune1Law rune1Water rune 92 Teleports another player who has Accept Aid switched on to Falador.
Tele Block icon Tele block 85 1Law rune1Death rune1Chaos rune 80 Can only be cast on another player on PvP worlds or in the Wilderness, and if successful, will prevent that player from using any method of teleportation for 5 minutes.
Teleother Camelot icon Tele-other Camelot 90 2Soul rune1Law rune 100 Teleports another player, who has Accept Aid switched on, to Camelot.

Ancient MagicksEdit

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport icon Edgeville Home Teleport 0 None None Teleports you to Edgeville, free of charge. It takes around 10 seconds to cast and is interruptible by combat. It can only be used once every 30 minutes.
Paddewwa Teleport icon Paddewwa Teleport 54 2Law rune1Fire rune1Air rune 64 Teleports to the entrance of Edgeville Dungeon.
Senntisten Teleport icon Senntisten Teleport 60 1Soul rune2Law rune 70 Teleports to the Digsite.
Kharyrll Teleport icon Kharyrll Teleport 66 1Blood rune2Law rune 76 Teleports to Canifis. This is the only teleport spell that can be added to a portal in a player-owned house that is not from the basic spellbook.
Lassar Teleport icon Lassar Teleport 72 2Law rune4Water rune 82 Teleports to the top of Ice Mountain.
Dareeyak Teleport icon Dareeyak Teleport 78 2Law rune3Fire rune2Air rune 88 Teleports to the ruins west of the Bandit Camp in the Wilderness.
Carrallangar Teleport icon Carrallangar Teleport 84 2Soul rune2Law rune 94 Teleports to the Graveyard of Shadows in the Wilderness.
Annakarl Teleport icon Annakarl Teleport 90 2Blood rune2Law rune 100 Teleports to the Demonic Ruins in the Wilderness.
Ghorrock Teleport icon Ghorrock Teleport 96 2Law rune8Water rune 106 Teleports to Ice Plateau in the Wilderness.

Lunar SpellsEdit

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport icon Lunar Home Teleport 65 None None Teleports the player to Lunar Isle, free of charge. It takes around 10 seconds to cast and is interruptible by combat. It can only be used once every 30 minutes.
Moonclan Teleport icon Moonclan Teleport 69 1Law rune2Astral rune2Earth rune 66 Teleports the caster near the bank on Lunar Isle.
Tele Group Moonclan icon Tele Group Moonclan 70 1Law rune2Astral rune4Earth rune 67 Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Players must have Accept Aid turned on in order to be teleported by this spell.
Waterbirth Teleport icon Waterbirth Teleport 72 1Law rune2Astral rune1Water rune 71 Teleports the caster beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
Tele Group Waterbirth icon Tele Group Waterbirth 73 1Law rune2Astral rune5Water rune 72 Teleports the caster along with any players within a 3x3 square area around the caster beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
Barbarian Teleport icon Barbarian Teleport 75 2Law rune2Astral rune3Fire rune 76 Teleports the caster to the Barbarian Outpost.
Tele Group Barbarian icon Tele Group Barbarian 76 2Law rune2Astral rune6Fire rune 77 Teleports the caster along with anyone within a 3x3 square area to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
Khazard Teleport icon Khazard Teleport 78 2Law rune2Astral rune4Water rune 80 Teleports the caster to Port Khazard.
Tele Group Khazard icon Tele Group Khazard 79 2Law rune2Astral rune8Water rune 81 Teleports the caster along with anyone within a 3x3 square area of the caster to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
Fishing Guild Teleport icon Fishing Guild Teleport 85 3Law rune3Astral rune10Water rune 89 Teleports the caster outside the door of the Fishing Guild.
Tele Group Fishing Guild icon Tele Group Fishing Guild 86 3Law rune3Astral rune14Water rune 90 Teleports the caster along with anyone within a 3x3 square area outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
Catherby Teleport icon Catherby Teleport 87 3Law rune3Astral rune10Water rune 92 Teleports the caster near the bank in Catherby.
Tele Group Catherby icon Tele Group Catherby 88 3Law rune3Astral rune15Water rune 93 Teleports the caster along with anyone within a 3x3 square area around the caster near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
Ice Plateau Teleport icon Ice Plateau Teleport 89 3Law rune3Astral rune8Water rune 96 Teleports the caster to the member's half of the Ice Plateau in level 53 Wilderness. Before execution this spell will warn the caster that they are about to teleport into the Wilderness and provide an option to abort.
Tele Group Ice Plateau icon Tele Group Ice Plateau 90 3Law rune3Astral rune16Water rune 99

Teleports the caster along with anyone within a 3x3 square area around the caster to the member's half of the Ice Plateau in level 53 Wilderness. Players must have Accept Aid turned on in order to be teleported by this spell. Before being teleported all players will be warned that they are about to teleport into the Wilderness, and given an option to cancel.

Arceuus SpellbookEdit

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport icon Arceuus Home Teleport 0 None 0 This spell will transport you to Arceuus, near the Dark altar free of charge and requires no runes. It takes around 10 seconds to cast and is interruptible by combat. Therefore, It is not ideal for escaping the wilderness. It can only be used once every 30 minutes.
Lumbridge Graveyard Teleport icon Lumbridge Graveyard Teleport 6 1Law rune2Earth rune 10 Teleports you to the Lumbridge Graveyard
Draynor Manor Teleport icon Draynor Manor Teleport 17 1Law rune1Earth rune1Water rune 16 Teleports you to the Draynor Manor
Mind Altar Teleport icon Mind Altar Teleport 28 1Law rune2Mind rune 22 Teleports you to the Mind altar
Respawn Teleport icon Respawn Teleport 34 1Soul rune1Law rune 27 Teleports you to your respawn point.
Salve Graveyard Teleport icon Salve Graveyard Teleport 40 2Soul rune1Law rune 30 Teleports you to the ghoul area by the entrance to Mort Myre Swamp
Fenkenstrain’s Castle Teleport icon Fenkenstrain’s Castle Teleport 48 1Soul rune1Law rune1Earth rune 50 Teleports you to Fenkenstrain's Castle
West Ardougne Teleport icon West Ardougne Teleport 61 2Soul rune2Law rune 68 Teleports you to West Ardougne. Requires completion of Biohazard.
Harmony Island Teleport icon Harmony Island Teleport 65 1Soul rune1Law rune1Nature rune 74 Teleports you to Harmony Island. Requires completion of The Great Brain Robbery.
Cemetery Teleport icon Cemetery Teleport 71 1Soul rune1Blood rune1Law rune 82 Teleports you to The Forgotten Cemetery in the Wilderness
Barrows Teleport icon Barrows Teleport 83 2Soul rune1Blood rune2Law rune 90 Teleports you to the Barrows
Ape Atoll Teleport icon Ape Atoll Teleport 90 2Soul rune2Blood rune2Law rune 100 Teleports you to the Ape Atoll temple underground

See alsoEdit


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