|Start point||Brimstail in a cave to the southwest side of the Tree Gnome Stronghold, directly west of the bank near the slayer cave.|
|Description||After you foiled a plan to destroy the Grand Tree things have been quiet in the gnome world. Brimstail has found a strange machine, though, built by Oaknock the Engineer during the Gnomes' Golden Age. What does the weird device do? Why on RuneScape was it built? If you agree to help this bookworm gnome get this confusing device working, you will learn a little about gnome magicks, gnome history, and you will start to uncover a new threat (or is it an old one?) to gnome security - a threat that is a lot harder to see ...|
|Enemies to defeat||None|
Head southwest from the Spirit tree in Tree Gnome Stronghold until you see a quest start point. Enter the cave and speak to Brimstail. He will ask you to go into the next cave and look at it carefully. Inspect the singing bowl, set in the center of the cave surrounded by a black circular pothole, Look-at the Machine Panel, west of the strange machine, and attempt to unlock Oaknock's Machine. Once you're done with these 3 actions talk to Brimstail again.
Talk to Brimstail again, and he will tell you to go and talk to Hazelmere. Hazelmere is located on the island chain east of Yanille. There is also a fairy ring directly beside his hut code C•L•S, another way to reach him is using the Nightmare Zone minigame teleport and running southeast.
Speak to Hazelmere, there's a long conversation and he will get inside your mind where you can now talk to him. This requires 46 magic and cannot be boosted. A long cutscene will follow showing the Goblin wars against the Gnomes, and Glouphrie with the Gnome king. Hazelmere will then give you a crystal token for the machine.
Go back to Brimstail where you will see a smaller cut-scene in which an invisible gnome will sabotage the machine you examined earlier.
Crush your mud rune with the Pestle and mortar, then use it on the Bucket of sap to create magic glue. Repair the machine using your maple logs, oak logs and the glue. You will need to have a hammer and a saw in your inventory.
Now you will have to unlock and restart the machine. For this you will need more crystal disks - talk to Brimstail to get some from him.
To work this machine, you have to fit crystal disks to numbers shown. The numbers are different for everybody, therefore you have to solve this mostly yourself. This is how it works: To the west side is a chart showing the values of each colour, they are:
- Red: 1
- Orange: 2
- Yellow: 3
- Green: 4
- Blue: 5
- Indigo: 6
- Violet: 7
This value is multiplied by the number of sides each crystal has
- Circle has 1 side
- Triangle has 3 sides
- Square has 4 sides
- Pentagon has 5 sides.
- Example 1: a 4 can be a red square or a green circle (1 * 4)
- Example 2: a 7 can only be a violet circle (7 * 1)
- Example 3: a 12 can be a green triangle or a yellow square (4 * 3)
Some of the colours can be easily mixed up, since they are very similar, for example blue, indigo and violet. Hover them with your mouse to be sure.
There is a token exchanger on the right hand side which allows you to insert various tokens and change them for others of the same value. You cannot exchange more than 35 points worth at a time, but you may exchange a single token for many other lower valued tokens if its value is high enough. You will always receive the same value back, in different tokens.
To unlock the machine, you have to create a single disk worth the number of points shown on Oaknock's Machine. The numbers are different for everyone. As a general strategy, try and get the smaller numbers and it's easier, any violet pentagons or similar if not needed may be exchanged for ones of a lower value.
Once unlocked, you need to restart the machine. For this you will need to fit 6 separate tokens to 3 different numbers. Be patient, it can take a while to get all the tokens that you need. You may speak to Brimstail to get more tokens which may make getting the ones you want easier.
An example of a completed machine. Note that all the slots need to be filled. In this example using two violet triangles turned the light green, but still did not work. If this happens, you can just use the exchanger to turn it into two pieces, since the total points stay the same.
Once you have unlocked the machine, speak to Brimstail again. The once "cute" creatures are now "evil" creatures. Brimstail will tell you to speak to King Narnode, but you don't have to speak to him before killing them.
There are six creatures in total, and they have 1 hitpoint each:
|1.||One by King Narnode. (You may need to range or mage this one, as it can get stuck behind the trapdoor.)|
|2.||One at the top of the Grand Tree, by the prison.(Do not climb down the ladders immediatelly after killing the creature it will not count as a kill.)|
|3.||One by the giant tortoises in the pen north-west of the Grand Tree. (North of the toad swamp.)|
|4.||One by Brimstail. (He may kill it for you.)|
|5.||One by the Spirit Tree.|
|6.||One by the entrance to the Gnome Stronghold.|
Note: If Brimstail kills the evil creature, that evil creature is placed in one of the above locations.
Talk to King Narnode and he will reward you.
- 2 Quest points
- 12,000 Magic experience
- 2,500 Woodcutting experience
- 6,000 Runecrafting experience
- 250 Construction experience
- A small crystal seed — either take it to Ilfeen in Tirannwn or use it on the singing bowl by Brimstail to get an enchanted crystal saw. Then talk to Hazelmere. It allows items (that require a saw) to be made three levels above your Construction. It has a limited number of charges (28), but the recharge is free - use the bowl again.