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Instruction manual
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

Details[]

Start point Speak to Brundt the Chieftain (located in the longhall) in Rellekka. Speak to Brundt the Chieftain (located in the longhall) in Rellekka.
Official difficulty Intermediate
Description Council workmen have at last found the time to make repairs to the footbridge that connects Kandarin with the Barbarian town of Rellekka.

Do you have what it takes to impress the barbarians who live there, and perhaps be welcomed as an honorary member of their clan?

Length Long
Requirements

Recommended:

  • Level 48 Agility icon Agility (not necessary; however, it may help you when locating the Draugen)
Items required

Recommended:

Enemies to defeat

OPTIONAL

  • Lanzig (level 48) (multiple times)

Note: If you start the quest, you will not be able to use Chat head image of Peer the Seer, File:Peer the Seer chathead Peer the Seer to bank your items, unless the player completes the easy Link to Fremennik Diary Fremennik Achievement Diary, which re-enables his Link to Bank deposit box deposit box functionality.

Walkthrough[]

Brundt the Chieftain chathead
The Fremennik Trials - Talking to Chieftan Brundt

Talking to Brundt, the start point for the quest.

Begin the quest by speaking to Chat head image of Brundt the Chieftain, File:Brundt the Chieftain chathead Brundt the Chieftain. He explains that the only way to become a Link to Fremennik Fremennik is if you impress seven of the twelve members of the council of elders enough that they give you their vote.

Each of the seven that consider accepting you have a personal task for you to complete. The other five council members' votes are unattainable.

You can do the trials in any order.

Brundt the ChieftainManni the RevellerOlaf the BardPeer the SeerSigli the HuntsmanSigmund The MerchantSwensen the NavigatorThorvald the WarriorIngaSassilikPontak the FarmerThe FishermanBrundt the ChieftainManni the RevellerOlaf the BardPeer the SeerSigli the HuntsmanSigmund The MerchantSwensen the NavigatorThorvald the WarriorIngaSassilikPontak the FarmerThe FishermanFremennik Council Member Map

​​

Manni the Reveller[]

Items needed: Tinderbox, beer, and 250 coins. (Recommended Camelot Teleport)

Manni the Reveller chathead

You can find Chat head image of Manni the Reveller, File:Manni the Reveller chathead Manni in the bar right next to Chat head image of Brundt the Chieftain, File:Brundt the Chieftain chathead the chieftain. He can be found walking around drinking. Talk to him and challenge him to see who can drink more beer before getting drunk. Take the Item image of %7B%7B%3Akeg+of+beer%7D%7D, File:keg of beer keg of beer and Item image of %7B%7B%3Abeer+tankard%7D%7D, File:beer tankard beer tankard, which can be grabbed off the bar in the longhall.

Council workman location

The council worker's location.

Talk to him again to drink. You will lose no matter what, while he'll hardly get drunk at all. Go back to Link to Seers' Village Seers' Village, and buy a Item image of %7B%7B%3ALow+alcohol+keg%7D%7D, File:Low alcohol keg low-alcoholic keg of beer from a Chat head image of Poison Salesman, File:Poison Salesman chathead Poison Salesman by the bar for 250 Coins 1 coins. (Note: Buy a Item image of %7B%7B%3ABeer%7D%7D, File:Beer Beer here to save time getting the Item image of %7B%7B%3AStrange+object%7D%7D, File:Strange object cherrybomb.)

The Fremennik Trials - Talking to the Poison Salesman

Talking to the poison salesman.

Give the Item image of %7B%7B%3Abeer%7D%7D, File:beer beer to the Chat head image of Council workman, File:Council workman chathead Council workman, by using it on him, at the end of the bridge to Link to Rellekka Rellekka to get a cherrybomb (you can get it while walking back from the poison salesman).

The Fremennik Trials - Drinking the Keg

A player competes with Manni.

Go to the Rellekka bar and look on the outside of the longhall for a pipe. It should be on the east wall - the same side with Chat head image of Olaf the Bard, File:Olaf the Bard chathead Olaf the Bard. Light the cherrybomb with your Item image of %7B%7B%3Atinderbox%7D%7D, File:tinderbox tinderbox; then, hide it in the pipe. Walk into the hall, grab another keg of beer, and use the low-alcoholic keg of beer on the normal keg of beer. The cherrybomb will then explode, distracting the Fremennik and allowing you to switch the contents.

Talk to Manni again once you have switched the contents. After drinking the keg of beer, Manni will give you his vote after noticing that you drunk a whole keg of beer without any side effects.


Olaf the Bard[]

Olaf the Bard chathead

Items needed for Option 1: Combat equipment and a raw shark/manta ray/turtle

Items needed for Option 2: An axe, knife, raw shark/ray/turtle, potato, onion, cabbage, (also 40 Crafting and Woodcutting, and 25 Fletching).

You should see Chat head image of Olaf the Bard, File:Olaf the Bard chathead Olaf east of the bar building where you started the quest. He'll give you his vote if you can prove your worth as a bard by performing at the longhall. The first thing you need is a lyre.

There are two ways to get a Item image of %7B%7B%3Alyre%7D%7D, File:lyre lyre:

  • Option 1: The player can kill Chat head image of Lanzig, File:Lanzig chathead Lanzig, Chat head image of Borrokar, File:Borrokar chathead Borrokar, Chat head image of Lensa, File:Lensa chathead Lensa or Chat head image of Freidir, File:Freidir chathead Freidir, who can drop the lyre. However, it is recommended to only kill Lanzig for the lyre, as Borrokar and Freidir have an extremely low drop rate, while Lanzig has an uncommon drop rate for the lyre. Lanzig respawns in approximately 18 seconds and can be killed quicker by world hopping. For mage and range users, you can use the fire in the middle of the room (as a blockade between you and Lanzig) to Link to Safe spot safe-spot. You can also safe-spot Lanzig by opening the door east, attacking Lanzig, then going two steps east of the door to kill him from a distance.
Lanzig location

Lanzig's location.

  • Option 2: Make a lyre yourself. First, grab a Item image of %7B%7B%3Apotato%7D%7D, File:potato potato, Item image of %7B%7B%3Acabbage%7D%7D, File:cabbage cabbage, and Item image of %7B%7B%3Aonion%7D%7D, File:onion onion from the vegetable patch in Link to Rellekka Rellekka before you leave. Once you leave the gates, head east until you find a Link to Swaying tree Swaying tree, and cut a branch off it. You will need an axe (blessed will not work) and a Skill icon of Woodcutting, File:Woodcutting icon Woodcutting level of 40 in order to cut the tree, and a Crafting level of 40 to make the unfinished lyre.

Then you will then need to string the unfinished lyre, but unfortunately only golden wool will work. Head southeast of the tree until you find several golden sheep and a golden tree. Near them will be a troll called Chat head image of Lalli, File:Lalli chathead Lalli, who will initially think you want the apples when you want the wool. He will tell you that he already gave it to another human, so go find him.

Note: You MUST start the trial by speaking with Olaf the Bard BEFORE speaking with Lalli or else he will not tell you about the other human.

The Fremennik Trials - Cutting the Swaying Tree

Cutting the Swaying tree.

The other human is Chat head image of Askeladden, File:Askeladden chathead Askeladden, who is located outside the long hall in Rellekka. Talk to him and he will give you a Item image of %7B%7B%3Apet+rock%7D%7D, File:pet rock pet rock which he fooled Lalli with. Return to Lalli with the rock, but he will refuse it because the rocks might have baby rocks, so tell him that you can make a delicious rock soup with it.

The Fremennik Trials - Olaf's Trial Map

Lalli's located at the Golden Apple Tree; Fossegrimen will enchant your finished lyre at the Strange Altar

Use the potato, cabbage, onion, and rock on Lalli's stew, which is just outside Lalli's cave home. Ask Lalli to taste it; he will like it and give you some golden fleece. The fleece will need to be strung into a ball of wool; even though there is a spinning wheel in Rellekka, you cannot use that until the quest is finished, so you will need to go to Seer's Village instead. Use the ball of wool on the unfinished lyre, which will require 25 Fletching.

The Fremennik Trials - Playing the Lyre

A player performs with their lyre.

Once you've obtained the lyre, you need to get it enchanted. Bring a Item image of %7B%7B%3Araw+shark%7D%7D, File:raw shark raw shark, Item image of %7B%7B%3Amanta+ray%7D%7D, File:manta ray manta ray, or Item image of %7B%7B%3Asea+turtle%7D%7D, File:sea turtle sea turtle with you (if you have more than one lyre to enchant, then bring one fish for each lyre you wish to have enchanted; if using raw sharks, try to get raw sharks from Rufus' Meat Emporium in Canifis over a period of time). Southwest of Rellekka is a strange altar. With the lyre in your inventory, use your raw shark/manta ray/sea turtle on the strange altar. A spirit named Fossegrimen will appear and enchant your lyre for you.

Go back, and talk to Olaf the Bard again. Then, enter the door the Longhall Bouncer is guarding to go onstage. Play your lyre in front of the crowd, then talk to Olaf a final time to get his vote.


Sigli the Huntsman[]

Sigli the Huntsman chathead

Items needed: None but recommended to bring some food, armour, a weapon (a Halberd is best, ranged is not effective), and prayer potions.

The Fremennik Trials - Fighting the Draugen

A player fights the Draugen.

Sigli can be found near the entrance gate. Your task is to find the The Draugen Draugen, an immortal spirit, and defeat it to weaken it. Keep using the Item image of %7B%7B%3Ahunters%27+talisman%7D%7D, File:hunters' talisman hunters' talisman that he gives you to find where to go. The talisman is used the same way you might use a Link to Runecrafting Runecrafting Link to talisman talisman; selecting locate gives a chat message in the direction to go. The Draugen moves around the Link to Fremennik Province Fremennik Province and can cross bridges. There is a small, transparent looking butterfly that follows the Draugen. It can be used to help located him. Level 48 Skill icon of Agility, File:Agility icon Agility can help by allowing you access to the shortcut log bridge, as the Draugen has a random location that changes frequently. It should be noted, that if a player wants to find the The Draugen Draugen easily and fast, the player can sit near the bridge to the east of the strange altar and camp in a spot. Eventually, the Draugen will appear, announced by a chat message, "The Draugen is here! Beware!" With the proper Link to Equipment gear, a level-50 player should defeat him without problems. However, it should be noted that the Draugen is particularly resistant to ranged attacks. When you defeat him, the Draugen's essence will be absorbed into the hunters' talisman. Return with the talisman to Chat head image of Sigli the Huntsman, File:Sigli the Huntsman chathead Sigli to get his vote.


Sigmund the Merchant[]

Items needed: 5,000 coins

Sigmund The Merchant chathead

You can find Link to Sigmund the Merchant (Shop) Sigmund in the market. He will want you to get him an Item image of %7B%7B%3Aexotic+flower%7D%7D, File:exotic flower exotic flower. This may sound easy, but you will end up having to get something or do something for another person, kind of like a miniature Link to One Small Favour One Small Favour quest. Refer to Link to #Walkthrough the map above to easily locate the Link to Non-player character NPCs.

The Fremennik Trials - Talking to Sigmund

Talking to Sigmund.

  1. First, talk to the Sailor on the dock about the flower. Ask him about the Merchant's Trial. He will want a romantic Item image of %7B%7B%3AFremennik+ballad%7D%7D, File:Fremennik ballad ballad composed for him. (second pier from the left)
  2. Talk to Chat head image of Olaf the Bard, File:Olaf the Bard chathead Olaf the Bard. He will ask you to get him a pair of Item image of %7B%7B%3ASturdy+boots%7D%7D, File:Sturdy boots new boots.
  3. Go to the clothing store (aside: the clothing store is also the starting point of the Rellekka agility course on this building, so in your minimap, you can see the Agility icon) which can be found west of Sigmund and ask Chat head image of Yrsa, File:Yrsa chathead Yrsa about them. She will agree to make the boots only if Chat head image of Brundt the Chieftain, File:Brundt the Chieftain chathead Brundt the Chieftain will lower the taxes on the stores.
  4. If you talk to Brundt in the longhall, he will tell you that the clan will be able to afford it if Chat head image of Sigli the Huntsman, File:Sigli the Huntsman chathead Sigli the Huntsman will show him the best places to hunt monsters.
  5. Talk to Sigli just south of the longhall. He agrees but first will want a Item image of %7B%7B%3ACustom+bow+string%7D%7D, File:Custom bow string custom-made bowstring.
  6. Go to the helmet store just north of the longhall. The shopkeeper, Chat head image of Skulgrimen, File:Skulgrimen chathead Skulgrimen, will give you one in exchange for the Item image of %7B%7B%3AUnusual+fish%7D%7D, File:Unusual fish rare fish that the fisherman caught.
  7. Head to the dock located west of the helmet shop (Chat head image of Torfinn, File:Torfinn chathead Torfinn is on this dock) and talk to the fisherman on the northern end of the dock. He will ask you to get a Item image of %7B%7B%3ASea+fishing+map%7D%7D, File:Sea fishing map map of the best spots to catch edible fish.
  8. Find Chat head image of Swensen the Navigator, File:Swensen the Navigator chathead Swensen the Navigator, who is located in the building south of the marketplace. He will make the map but he will want a Item image of %7B%7B%3Aweather+forecast%7D%7D, File:weather forecast weather forecast first.
  9. Chat head image of Peer the Seer, File:Peer the Seer chathead Peer the Seer is found just north-west of Swensen. He will give you a forecast if Chat head image of Thorvald the Warrior, File:Thorvald the Warrior chathead Thorvald the Warrior will agree to be his bodyguard.
  10. Thorvald the Warrior is found in the helmet store. He wants you to get him a seat in the longhall.
  11. Chat head image of Manni the Reveller, File:Manni the Reveller chathead Manni the Reveller is found in the longhall. He will gladly give up his seat if Chat head image of Thora the Barkeep, File:Thora the Barkeep chathead Thora the Barkeep will make him one of her Item image of %7B%7B%3Alegendary+cocktail%7D%7D, File:legendary cocktail legendary cocktails.
  12. Thora, also in the longhall, will only agree to make one if you can get a signed note from Chat head image of Askeladden, File:Askeladden chathead Askeladden for him to stay out of the bar.
  13. Talk to Askeladden, just south of the longhall, to get the note for 5000 Coins 1 coins.
  14. Then, give the note to Thora, the cocktail to Manni, the Item image of %7B%7B%3AChampions+token%7D%7D, File:Champions token token to Thorvald, the Item image of %7B%7B%3AWarriors%27+contract%7D%7D, File:Warriors' contract contract to Peer, the forecast to Swensen, the chart to the fisherman, the fish to Skulgrimen, the string to Sigli, the Item image of %7B%7B%3ATracking+map%7D%7D, File:Tracking map map to Brundt, the Item image of %7B%7B%3AFiscal+statement%7D%7D, File:Fiscal statement slip to Yrsa, the boots to Olaf, the ballad to the sailor (the second dock from the left in Rellekka), and finally the flower to Sigmund. You will get his vote.


Swensen the Navigator[]

Swensen the Navigator chathead
The Fremennik Trials - Talking to Swensen

Talking to Swensen.

Talk to Chat head image of Swensen the Navigator, File:Swensen the Navigator chathead Swensen in his house south-west of the longhall. Your task is to navigate your way through his maze of portals. You can enter the maze by going down the ladder in the south-west of his house. In each room of the maze, there are four portals: One on the north wall, one on the south wall, one on the east wall, and one on the west wall. One of the portals will take you to the next room. The other three will send you back to the start.

The trick is to spell his name. First, go in the South portal, then the West, then East, then North, then South, then East, and finally North again (SWENSEN). After you finish, talk to Swensen to get his vote.


Thorvald the Warrior[]

Thorvald the Warrior chathead

Items needed: None, but highly recommended to have some food, prayer potions, a god book, Rings of recoil, and Phoenix necklaces (if you have low Combat stats).

Koschei the deathless

Koschei the deathless

Chat head image of Thorvald the Warrior, File:Thorvald the Warrior chathead Thorvald lives in the helmet store. His task is for you to fight a special warrior called Chat head image of Koschei the deathless, File:Koschei the deathless chathead Koschei the deathless. There are two rules:

  1. You must fight and defeat him 3 times. Every time he is defeated, he regains his health back and becomes much stronger. You only need to defeat Koschei for the first 3 rounds; if you die to him on the 4th round, you will pass Thorvald's trial.
  2. You cannot use any Link to weapons weapons or Link to armour armour or bring Link to runes runes. However, you can use Link to food food, Skill icon of Prayer, File:Prayer icon Prayer, any amulet, bracelet, Link to god book god books and Item image of %7B%7B%3ARing+of+recoil%7D%7D, File:Ring of recoil rings of recoil.
  3. NOTE: Item image of %7B%7B%3ACombat+bracelet%7D%7D, File:Combat bracelet Combat bracelet and Item image of %7B%7B%3AAmulet+of+glory%7D%7D, File:Amulet of glory Amulet of glory are allowed.
  4. NOTE: It is possible to flinch Koschei but not recommended due to the fact if you take too long to kill he will despawn and you will have to restart.

It is possible to glitch the fight if you die, and you come back quick enough it is possible to keep fighting him from the point at which you died, and ignore the second Thorvald that pops up.

Stock up on the food and potions, then proceed to head down to Thorvald's basement. Note that if you have completed the Link to Lost City Lost City quest, you can smuggle a Item image of %7B%7B%3Adramen+staff%7D%7D, File:dramen staff dramen staff into the arena by taking a Item image of %7B%7B%3Adramen+branch%7D%7D, File:dramen branch dramen branch, and a Item image of %7B%7B%3Aknife%7D%7D, File:knife knife into the arena with you. When you enter the arena, Koschei is hidden. Simply roam around for a short while, and he will appear.

Koschei Final

Koschei's final form.

Koschei's first form is easy and should give you no problems. After you defeat him, he will regain all of his health and become stronger. There is no way to safe-spot him as you have no weapons, but you can trap him over the hole and wait a while for your health to regenerate. However, if you stay there too long, he'll disappear and reappear after you run around, back in his first form. His level is not displayed.

His second form might give you a bit of trouble, and you might need to use food or Prayer. Link to Combat pure Pures can't really beat this form unless they are Link to Melee Melee pures.

His third form is fairly difficult, so you'll most likely need to use food and/or Prayer here. You may need a Prayer potion(1) prayer potion here as it is possible to run out of prayer points early. This is the last form required for you to defeat to complete the quest.

Koschei Defeats Player

The player is defeated by Koschei.

Warning: DO NOT LEAVE AFTER THE 3RD FIGHT. EITHER WIN THE 4TH FIGHT OR LET HIM WIN! (Leaving the arena during the 4th fight will result in your progress being reset, but his fourth form may roam the area when you return).

Note: If wearing a Item image of %7B%7B%3ARing+of+life%7D%7D, File:Ring of life Ring of Life, it is now safe to remove as you cannot die fighting his fourth form, you will be left at 1 hitpoint instead.

The fourth form is the hardest. He will hit about once every quarter second, but he usually hits one. It is recommended that the player use a Item image of %7B%7B%3ARing+of+recoil%7D%7D, File:Ring of recoil Ring of recoil, but be sure to bring enough rings for the fight (7 minimum) as the ring breaks after 40 hitpoints of damage, and Koschei has 255 HP in this form. In this form, Koschei will quickly drop your prayer points in intervals of 1-2 every second and will drop all of your prayer points as soon as the form starts.

Koschei will also attack extremely quickly, but will only have a max hit of 1. If you manage to beat Koschei in this form, you will be given a Item image of %7B%7B%3AFremennik+blade%7D%7D, File:Fremennik blade Fremennik blade (which you can find elsewhere). Otherwise, when Koschei leaves you at 1 hitpoint, you will kneel on the ground and find yourself upstairs. Regardless, Thorvald will give you his vote for your bravery in fighting a superior foe.


Peer the Seer[]

Peer the Seer chathead

Chat head image of Peer the Seer, File:Peer the Seer chathead Peer is found south of the market. He'll give you his vote if you can simply enter the front door to his house, and then come out the other side. This is more difficult than it seems because you cannot take any items in, and you will encounter many puzzles inside. You can deposit all your items by completing the dialogue after Peer introduces his trial.

Note: Because Peer will bank all of your items in your inventory, he should be done last to save a lot of time walking to and from the bank.

Entering the house[]

To get in, you need to answer a puzzle. The answer is a four-letter word, and Peer will give you a clue for each letter and the word itself. All possible answers include: time, life, mage, fire, wind, mind, and tree.

Riddle Answer
  • My first is in mage, but not in wizard.
  • My second in goblin, and also in lizard.
  • My third in night, but not in the day.
  • My last is in fields, but not in the hay.
  • My whole is the most powerful tool you will possess.

Mind

  • My first is in tar, but not in a swamp.
  • My second in fire, but not in a camp.
  • My third is in eagle, but never in air.
  • My last is in hate, but also in care.
  • My whole wears more rings the older I get.

Tree

  • My first is in the well, but not at sea.
  • My second in ‘I’, but not in ‘me’.
  • My third in flies, but insects not found.
  • My last is in earth, but not in the ground.
  • My whole when stolen from you causes you death.

Life

  • My first is in fish, but not in the sea.
  • My second in birds, but not in a tree.
  • My third is in doors, but not in a hall.
  • My last is everything, but nothing at all.
  • My whole cannot die as long as it has food.

Fire

  • My first is in water, but also in tea.
  • My second is in fish, but not in the sea.
  • My third is in mountains, but not underground.
  • My last is in strike, but not like in pound.

Time

  • My first is in wizard, but not in a mage.
  • My second in jail, but not in a cage.
  • My third is in anger, but not in a rage.
  • My last in a drawing, but not on a page.

Wind

Inside the house[]

After you've solved the riddle, go upstairs. Search and study everything until you find an Item image of %7B%7B%3Aold+red+disk%7D%7D, File:old red disk old red disk, a Item image of %7B%7B%3Awooden+disk%7D%7D, File:wooden disk wooden disk, a Item image of %7B%7B%3Ared+herring%7D%7D, File:red herring red herring, an Item image of %7B%7B%3Aempty+jug%7D%7D, File:empty jug empty jug, and an Item image of %7B%7B%3Aempty+bucket%7D%7D, File:empty bucket empty bucket.

You now need to get the Item image of %7B%7B%3Avase%7D%7D, File:vase vase, which can be found in the chest upstairs in his house. To open it, you must set exactly four litres of water on it. You need the jug and bucket to do this. Here is what you should do:

  1. Fill up the bucket from the tap south of the cooking range.
  2. Use the Item image of %7B%7B%3AFull+bucket+%28The+Fremennik+Trials%29%7D%7D, File:Full bucket (The Fremennik Trials) full bucket on the jug to end up with 2-5ths full bucket two litres of water in the bucket.
  3. Empty the Item image of %7B%7B%3Afull+jug%7D%7D, File:full jug full jug by using it on the drain.
  4. Use the bucket on the jug to get 2-3rds full jug two litres of water in the jug.
  5. Fill up the bucket with the tap again, and use it on the jug to get 4-5ths full bucket 4 litres in the bucket.
  6. Use the bucket on the locked chest to get the vase.
  7. Use the red herring on the range to receive sticky red goop.
  8. Use the sticky red goop on the wooden disk.
  9. Go down the east ladder and use both red disks on the mural to receive the vase lid.
  10. Use the full jug on the vase to get a vase of water.
  11. Use the vase lid on the vase, creating a sealed vase.
  12. Use the sealed vase on the frozen table to get a frozen key.
  13. Unfreeze the key by cooking it on the range.
  14. Go down the east ladder (NOTE: Use the east ladder nearest the frozen table, if you exit using the other door you will have to do some parts over again) and out the exit to get Peer's vote.

Once you have all seven council members votes, head back to Chat head image of Brundt the Chieftain, File:Brundt the Chieftain chathead Chieftain Brundt, and speak to him to complete the quest.

Rewards[]

Fremennik Trials reward scroll

Required for completing[]

Trivia[]

  • If you drop the keg just before the drinking competition begins in the first part, your character will drink from the keg but the keg will stay full.
  • During Link to #Olaf the Bard Olaf the Bard's Trial, your character will sing a different song if you have level 99 in a skill, completed the Heroes' Quest, or completed the Legend's Quest.
  • The Item image of %7B%7B%3APet+rock%7D%7D, File:Pet rock Pet rock is based on an actual fad from the 1970s. The original, real-life Pet Rock was invented by Gary Dahl.


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