|Start point||The Keldagrim mines east of Rellekka and north of the Mountain Camp. Follow the dwarven statues to the underground river.|
|Description||Five hundred years have passed since the rule of King Alvis, saviour of Keldagrim and victim of his own inventions.
He founded the Consortium: the gathering of Mining companies that were to serve the monarchy. But, eventually, the monarchy came to serve the Consortium.
By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days, the dark days.
So begins the Rise of the Red Axe, the new multi-part storyline centered around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird goings-on, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!
|Enemies to defeat||None|
Walkthrough EditFirstly, enter the cave east of Rellekka, past the statues and into the Keldagrim Mine. Speak to the Dwarven Boatman, and ask him if he will take you to the city. He will tell you, "Yes," and just before you enter the city you'll hit the statue of the Dwarven King and you will be 'arrested' by Commander Veldaban.
Commander Veldaban will ask you to replace the statue. Travel north then east over the bridge towards East Keldagrim and talk to Blasidar the Sculptor on the east side of town, in the house north-west of the bar. He will make the statue if you can get him clothes fit for a king, an axe fit for a king, and boots fit for a king.
Clothes fit for a kingEdit
Talk to Vermundi in the market on the east side of Keldagrim. The market is bordered in a thick white line on your mini-map. You need to get her a design book from the library on the west side of town. Bank all of your heavy items, talk to the librarian, and then climb the bookcases in the library to get a Book on costumes. Give Vermundi the book. You now need to fix her steam-powered sewing machine. Buy a tinderbox from the general store on the west side of town if you need one. Then, mine one piece of coal on the east side. Use the coal on her machine with a log in your inventory. Now light it with your tinderbox, and then talk to her again and pay her 200 coins to get the exquisite clothes. (If you fail to light the spinning machine, just use the tinderbox on it again).
An axe fit for a kingEdit
In the weaponry shop (northwest of the bank), speak to Santiri to get a Dwarven battleaxe. Use three sapphires on it to repair the hilt. Then, go to Thurgo's peninsula near Port Sarim. Either use the mine carts in the southeast corner of the city, and travel to Ice Mountain for 150 coins. Alternatively, if you have a house in Rimmington, you can teleport to it. Go to If you've started the Fairy Tale Part II quest, an even faster route is to take the fairy rings. Get the boatman to take you back to the entrance to the cave, run up the snowy mountain right outside, and take the ring there. Use the code A•I•Q to arrive just south of Thurgo's house.If you did not complete The Knight's Sword quest, you need a redberry pie. Give him a redberry pie and an iron bar to repair the axe. If you already did the Knight's Sword quest, you do not need to bring a redberry pie. Just bring him an iron bar to repair the axe. When Thurgo is finished with the axe, you have the option to return immediately to Keldagrim.
Boots fit for a kingEdit
Before anything else, go to Riki the sculptor's model and give him the finished battle-axe. Go to the Armory southwest of the bank, and ask Saro about boots. He sold them to Dromund, who lives northeast of Tharo's house. Go to Dromund's house (it is still on the west side) and speak to him. He will refuse to give you the boots. When he is looking away, take the left boot (keep trying until you get it). Then, telegrab the right one from the window outside when Dromund is not looking. They will automatically combine in your inventory to form a pair of exquisite boots.
Go back to the sculptor's house, and give the items to his model after using your sapphires on the battleaxe. Then, talk to Blasidar again. He will tell you that the directors of the consortium cannot agree on the face for the statue (each company wants its own directors face). Your job is to get agreement.
Joining the consortiumEdit
There are eight mining companies in the Consortium, which are located upstairs in the east marketplace. You need to join one of them. The companies are:
The Blue Opal
The Brown Engine (Female players are not allowed to join this company.)
The Green Gemstone
The Purple Pewter
The Red Axe (You cannot join this company; they are the antagonist of this quest.)
The Silver Cog
The White Chisel
The Yellow Fortune (Male players are not allowed to join this company.)
Talk to the secretary of the company that you want to work for. You will be given a task to collect a certain kind of ore within a time limit.
All of the ores can be found nearby (or in your bank, of course, but cannot be noted).
- Clay - Mine it in Rellekka if you've completed The Fremennik Trials.
- Copper - If you sail out of Keldagrim by talking to the boatman, you can mine it directly east in the dwarven caves.
- Tin - If you sail out of Keldagrim by talking to the boatman, you can mine it in the dwarven caves. Use the ferry.
- Iron - Outside the entrance to the caves, you can mine iron in Fremennik Province.
- Silver - Mine it in Rellekka or steal it from the silver stall in Keldargim.
- Coal - There is a mine in the northeast part of Keldagrim.
- Gold - There are tons of gold rocks in the gold mine that you will unlock during Between a Rock..., but there is also a single gold vein in the dwarven caves in the southern mine shaft.
- Mithril - Mithril rocks are next to the iron rocks.
After you have done a few tasks for the director, ask to join the company. Then, volunteer to support the director at the next Consortium meeting. Return to Commander Veldaban (west of the bank) to go to the meeting. You will support the director and get your reward.
- 2 Quest points
- 2,500 Mining experience
- 2,500 Smithing experience
- 2,500 Crafting experience
- 1,500 Magic experience
- 1,500 Thieving experience
- 1,500 Firemaking experience
Required for completingEdit
The completion of The Giant Dwarf is required for the following:
- Another Slice of H.A.M.
- Forgettable Tale...
- This quest is required for the "MAJOR LAVAS BADS AIR" anagram during an elite clue.
- There is currently a graphical glitch that appears during the cutscenes that shows a closeup up the Giant Dwarf statue: the body appears to be floating above the legs, and the head (once it is added) is floating above the body.