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Uncharged Charged

















































Trident of the seas detail

The Trident of the seas is a magical staff that requires 75 Magic to wield. It is the only staff, in game, to have a built-in combat spell that attacks 20% faster than any other staff. Although the staff has a built-in magic attack, the trident cannot be used against other players in the Wilderness. It can only be used against players within the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells.

Tridents are obtained as a rare slayer task drop from cave krakens or krakens with level 87 Slayer. An uncharged trident is dropped by the normal cave krakens, while the boss kraken can drop a fully charged trident. Similar to Barrows equipment, the trident is only tradeable when either uncharged or fully charged.

The staff can hold up 2,500 charges when fully charged. Charging the staff requires 1 death rune, 1 chaos rune, 5 fire runes and 10 coins per cast: use the Trident of the seas on any of these items to charge it. A fully charged Trident requires 2500 death runes, 2500 chaos runes, 12,500 fire runes and 25,000 coins. Both hands must be free in order to charge the weapon. Trident charges can be removed at anytime to recover the runes, however the coins will not be refunded. (requires 75 Magic to charge)

Charging trident

A player charging the trident of the seas.

Unlike regular combat spells, the trident does not reward a base xp for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 exp per damage dealt.

Players with level 59 Crafting can attach a magic fang to the trident using a chisel, creating a trident of the swamp. This enhances its magic attack bonus, and has the ability to infect a target with venom. However, to take advantage of those benefits requires using Zulrah's scales instead of coins to charge the trident.

Dropping monsters

Template:ItemDropTableHead

|- style="text-align:center;" | style="text-align:left;" | Cave kraken | 127 | 1 | style="background:#FF863C;" | 4; Rare (1/256)[A 1] |-


|- style="text-align:center;" | style="text-align:left;" | Kraken | 291 | 1 | style="background:#FF863C;" | 4; Rare (1/512)[A 2] |-

|}

  1. Cave krakens drop an uncharged trident.
  2. The Kraken boss drops a fully charged trident.

Maximum hit

The max hit dealt by the trident is dependent on the player's current Magic level, starting at 20 with level 75 magic and increasing by one every three magic levels, up to a maximum of 30 at level 105 (obtainable only through super magic potions in a Nightmare Zone dream). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20, even if the player's Magic level is reduced below 75.

File:Casting trident of the seas spell.gif

A player using the trident of the sea's built in spell.

Magic icon Magic levels Maximum hit
75-77 20
78-80 21
81-83 22
84-86 23
87-89 24
90-92 25
93-95 26
96-98 27
99-101 28
102-104 29
105+[B 1] 30
  1. Only available through super magic potions at Nightmare Zone

Comparison between other magic weapons

Name Levels to equip Magic Attack bonus Notes
Kodai wand Kodai wand 75 Magic icon +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff Sanguinesti staff 75 Magic icon +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 Magic icon.
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp Trident of the swamp 75 Magic icon +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death1Chaos5Fire and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 Magic icon.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead Toxic staff of the dead 75 Magic icon

75 Attack icon

+25
Master wand Master wand 60 Magic icon +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light Staff of light 75 Magic icon

75 Attack icon

+17
Staff of the dead Staff of the dead 75 Magic icon

75 Attack icon

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas Trident of the seas 75 Magic icon +15
  • Has its own built-in spell, requiring charges which cost 1Death1Chaos5Fire runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 Magic icon.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Smoke battlestaff animated Smoke battlestaff 30 Magic icon Attack icon (Battlestaff)

40 Magic icon Attack icon (Mystic)

+10
Iban's staff Iban's staff 50 Magic icon

50 Attack icon

+10
  • Only staff able to cast (and autocast) Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff

Saradomin staff Zamorak staff

God staves 60 Magic icon +6
  • Required to cast God spells.
  • Those who have 80 Magic icon and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff Ancient staff 50 Magic icon

50 Attack icon

+15
Slayer's staff Slayer's staff 50 Magic icon

55 Slayer icon

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air Staff of water

Staff of earth Staff of fire

Elemental staves 1 Magic icon (Basic)

30 Magic icon Attack icon (Battlestaff)

40 Magic icon Attack icon (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


Trivia

  • The trident of the seas is the Oldschool Runescape hybrid equivalent to the Polypore staff from RuneScape 3.

Template:Staff

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