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Trident of the swamp

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Uncharged Charged

























Uncharged toxic trident
Uncharged toxic trident
Release date 8 January 2015 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 46,800 coins
Low Alch 31,200 coins
Destroy Drop
Store price Not sold
Exchange price 2,674,772 coins (info)
Buy limit Unknown
Weight 1 kg
Examine
It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales.
Loading...
[view]
Trident of the swamp detail

The trident of the swamp (also called the toxic trident) is a staff made by using a magic fang on a trident of the seas with a chisel, requiring 59 crafting to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 Magic to wield. The built-in spell cannot be used against players outside of the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells. Similarly, the trident of the swamp and seas both do not reward a base xp for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 xp per damage dealt.

The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scales per cast, costing 1,280,000 coins to fully charge it, and 512 per cast. Both hands must be free in order to charge the weapon. Trident charges can be removed at anytime to recover the runes and scales.

The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting venom on their opponent.

In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher max damage than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the occult necklace, 35 with an occult and a boosted magic level, and 40 with the aforementioned equipment/boosts as well as an imbued slayer helm on a task.

If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident.
Trident of the swamp spell

A player using the trident of the swamp's built in spell.

Bonuses
Hover over image for type Uncharged toxic trident equipped
A player wielding an uncharged toxic trident
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +25 +0
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+2 +3 +1 +15 +0
Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Weapon slotlist

+0 0 0% +0
Trident of the swamp
Trident of the swamp
Release date 8 January 2015 (Update)
Members only? Yes
Quest item? No
Tradeable? No
Equipable? Yes
Stackable? No
High Alch 47,100 coins
Low Alch 31,400 coins
Destroy Drop
Store price Not sold
Weight 1 kg
Examine
A toxic weapon from the deep.
[view]
Trident of the swamp detail

The trident of the swamp is a staff made by using a magic fang on a trident of the seas with a chisel, requiring 59 crafting to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 Magic to wield. The built-in spell cannot be used against players outside of the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells. Similarly, the trident of the swamp and seas both do not reward a base xp for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 xp per damage dealt.

The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scales per cast, costing 1,280,000 coins to fully charge it. Both hands must be free in order to charge the weapon. Trident charges can be removed at anytime to recover the runes and scales.

The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting venom on their opponent.

In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher max damage than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the occult necklace, 35 with an occult and a boosted magic level, and 40 with the aforementioned equipment/boosts as well as an imbued slayer helm on a task.

If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident.
Trident of the swamp spell

A player using the trident of the swamp's built in spell.

Bonuses
Hover over image for type Trident of the swamp equipped
A player wielding a trident of the swamp
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +25 +0
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+2 +3 +1 +15 +0
Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Weapon slotlist

+0 0 0% +0
Monster attack speed 6

























Maximum Hit Edit

The max hit dealt by the trident is dependent on the player's current Magic level, starting at 23 with level 75 magic and increasing by one every three magic levels, up to a maximum of 33 at level 105 (obtainable only through super magic potions in a Nightmare Zone dream). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. With an occult necklace equipped, the maximum hit possible is 36. With an occult necklace, tormented bracelet, and Slayer Helmet (i) on task, the maximum hit possible is 41.

Magic-icon
Magic levels
Maximum hit
Maximum hit
(no bonuses)
Maximum hit
(Occult necklace)
Maximum hit
(Occult necklace + Tormented bracelet)
Maximum hit
(Occult necklace + Tormented bracelet + Slayer helmet)
75-77 23 25 26 29
78-80 24 26 27 31
81-83 25 27 28 32
84-86 26 28 29 33
87-89 27 29 31 35
90-92 28 30 32 36
93-95 29 31 33 37
96-98 30 33 34 39
99-101 31 34 35 40
102-104 32 35 36 41
105-107[1] 33 36 37 42
108+[1] 34 37 39 44
  1. 1.0 1.1 Only available through the use of super magic potions at Nightmare Zone or with an imbued heart

Comparison between other magic weaponsEdit

Picture Name Levels to equip Magic Attack bonus Notes
Trident of the swamp Trident of the swamp 75 Magic-icon +25
  • Has its own built-in spell, requiring 1Death rune1Chaos rune5Fire rune runes and 1 Zulrah scale per cast, for up to 2,500 charges.
  • Spell can hit up to 31 at 99 Magic.
  • Has a weapon speed of 6 (same as whip) while all other forms of combat magic only have 5 (same as longswords).
  • The spell can be cast from any Spellbook, allowing the use of Lunar spells and Ancient Magicks with this staff.
  • Has 25% chance to inflict venom on an opponent.
Toxic staff of the dead Toxic staff of the dead 75 Magic-icon

75 Attack-icon

+25
  • Requires Zulrah's scales to recharge (up to 11,000).
  • The Flames of Zamorak & Slayer Dart spell can be autocasted using this staff.
  • Magic damage is boosted by 15%, and is the only staff to do so.
  • The staff has a special attack that halves all melee damage for one minute, stacking with the PvP damage reduction effect of the Protect from Melee prayer. This special feature consumes 100% of your special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • It is also the overall best staff used as a melee weapon surpassing the Ancient staff and Iban's staff, and provides extra melee and magic Defence from the staff itself at +17.
  • Has 25% chance to inflict venom on an opponent.
Master wand Master wand 60 Magic-icon +20
  • Has the ability to auto-cast Ancient Magicks spells.
  • It is currently the third best magical weapon in the game, in terms of magical attack bonus, only behind the Trident of the swamp and Toxic staff of the dead, which both possess a +25 Magic attack.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard points, as well as a teacher wand equipped or in your inventory from the Mage Training Arena, if a player wishes to buy their own.
Staff of the dead Staff of the dead 75 Magic-icon

75 Attack-icon

+17
  • The Flames of Zamorak & Slayer Dart spell can be autocasted using this staff.
  • Magic damage is boosted by 15%, and is the only staff to do so.
  • The staff has a special attack that halves all melee damage for one minute, stacking with the PvP damage reduction effect of the Protect from Melee prayer. This special feature consumes 100% of your special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • It is also the overall best staff used as a melee weapon surpassing the Ancient staff and Iban's staff, and provides extra melee and magic Defence from the staff itself at +17.
Trident of the seas Trident of the seas 75 Magic-icon +15
  • Has its own built-in spell, requiring 1Death rune1Chaos rune5Fire rune runes and 10 coins per cast, for up to 2,500 charges.
  • Spell can hit up to 28 at 99 Magic.
  • Has a weapon speed of 6 (same as whip) while all other forms of combat magic only have 5 (same as longswords).
  • The spell can be cast from any Spellbook, allowing the use of Lunar spells and Ancient Magicks with this staff.
Smoke battlestaff Smoke battlestaff 30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
Iban's staff Iban's staff 50 Magic-icon

50 Attack-icon

+10
  • Has its own spell called Iban Blast, requiring 1Death rune5Fire rune runes per cast, for up to 2,500 charges.
  • Spell can hit up to 25.
  • It provides extra melee and magic Defence from the staff itself behind the Ancient staff, which has +5 more in both magic Attack and Defence bonuses.
Guthix staff

Saradomin staff Zamorak staff

God staves 60 Magic-icon +6
  • Those who have 80 Magic-icon can use the Charge spell, which can increase damage by 50% whilst wearing the respective God capes.
Ancient staff Ancient staff 50 Magic-icon

50 Attack-icon

+15
  • Has the ability to auto-cast Ancient Magicks spells.
  • It is also the second best level 50 Attack-icon as a melee weapon, and provides extra melee and magic Defence from the staff itself although the Staff of the dead is better.
Slayer's staff Slayer's staff 50 Magic-icon

55 Slayer-icon

+12
  • Has the ability to auto-cast the Magic Dart spell.
  • Runes required to cast are very cheap in comparison to most spells.
  • Maximum hit of the Magic Dart spell is 10 + your magic level divided by 10, rounded down.
Staff of air Staff of water

Staff of earth Staff of fire

Elemental staves 1 Magic-icon (Basic)

30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
  • Has the ability to provide infinite runes towards their respective elemental staff.
  • The staves Lava battlestaff, Mud battlestaff, Steam battlestaff and Smoke battlestaff have the ability to provide two infinite runes, which is useful for certain spells.
  • However, they have a slower attack speed than the better staves (3 seconds per cast instead of 2.4)


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